LecktheTech wrote:How is this a question?
LecktheTech wrote:Are you learning how to code in Java?
IPv4 wrote:Javascript has nothing to do with java whatsoever. Javascript was made by netscape to add functionality to web browsers and borrowed the name java since it was new and hype back then.
Ante Bellum wrote:"Hey guys help me with some JavaScript so I can sell my games."
*posts if-else statement*
I can't quite put my finger on it, but something tells me that NT doesn't actually make games.
Xeno wrote:Ante Bellum wrote:"Hey guys help me with some JavaScript so I can sell my games."
*posts if-else statement*
I can't quite put my finger on it, but something tells me that NT doesn't actually make games.
Selling games != making games. Welcome to NTRomWarez.ru!
Nate wrote:Please buy my games from my company. No I can't tell you my company's name, for personal safety reasons. Just google "guy selling games" or something and you might stumble across my company's website by accident, though of course my company's name won't be on it obviously.
1. I don't want you guys to buy my games because then you'd probably rag on those as well as everything else I post here
because my games are products that I programmed and created all the assets for so uh yeah got that out of the way.
Cruickshank Studios
I can't even afford a website on my cashier salary what I have been trying to do is actually develop the website so that when I can afford a domain I can be prepared having all of the pages ready and can just start selling as soon as I get the chance.
Yo Xeno I don't want to use steam because it is too expensive for me and there is no guarantee my game will even be listed on steam for purchase
None of my games at the moment are even copyrighted do you really think ima sell them online with no legal protection I just want to know how to do what I can while I have the time and resources.
Ante Bellum wrote:A'ight, NT, let's break this down as if you were five. It's quite sad, as you are an adult man and we've gone over this many times in the past. I had the beginnings of a much more thorough post typed up, but it was quite overwhelming what with all the links and nitpicking, so I decided (as I do many times) to scale it back. I will post viewtopic.php?f=105&t=65528&p=1632071 though, because it's still a good example of how you can blatantly lie, have your posts picked apart, and STILL not get it.1. I don't want you guys to buy my games because then you'd probably rag on those as well as everything else I post here
The thing is, you DON'T post anything here. You haven't posted a single shred of proof that you do any of the things you claim to. The extent of the code you've posted is barely entry-level. You claiming to make complete games while asking for critique on an if-else statement is like someone claiming to do calculus and then asking if they did subtraction correctly.
Besides that, people have a right to complain about something they paid money for. If, hypothetically, you DID release a game, do you think people would be perfectly content with it just because they aren't us?because my games are products that I programmed and created all the assets for so uh yeah got that out of the way.
Until you prove beyond a doubt that you have done any work, we are going to assume that you have not.Cruickshank Studios
First Google search shows that this is an MMA fighter. I'm going to take a guess here and say that's not your real name.I can't even afford a website on my cashier salary what I have been trying to do is actually develop the website so that when I can afford a domain I can be prepared having all of the pages ready and can just start selling as soon as I get the chance.
There are options for free website builders (and game file hosts) out there, and you don't need to know anything to throw one together. They have been around for ages, so there's no reason you couldn't have looked into it.Yo Xeno I don't want to use steam because it is too expensive for me and there is no guarantee my game will even be listed on steam for purchase
There IS no guarantee. Do you know what greatly increases the likelihood of getting games approved, though? Making a good game. Want to know what makes people want to throw money at you (besides making a good game)? Promotion. Uploading demos and production work (audio tracks, sketches, animation loops), networking with others for feedback and advice, keeping a production blog, engaging with your audience. Or you just cough up the hundred for Greenlight approval (which isn't all that much if you are so confident in your work).None of my games at the moment are even copyrighted do you really think ima sell them online with no legal protection I just want to know how to do what I can while I have the time and resources.
There are a lot of easy-to-understand articles out there on copyright law and video games. If you had done two minutes of research you'd know that what you have said is wrong.
And that concludes your regular nitpicking. Commence ragequit, please.
TheChocolateGamer wrote:Sorry I didn't write here before, but this is getting ridiculous people. Do you want to help each other or to eat each other? If you are hungry, eat something not other people. I don't know what to say from all this. I'm not trying to offend you (because that would be useless), I'm trying to calm you down a little. I agree that NT has a problem with things, but stop pouring gas into the fire. Don't make the matter WORSE as it is.
Xeno, Nate AND NT, please get your heads together. Everything would be fine if you think like Christ would think: calm and collective. Again, I'm not trying to be a judge here (because I'm not), but: (James 5:9) ''Don't grumble against one another, brothers and sisters, or you will be judged. The Judge is standing at the door!'' James didn't say that without purpose. God doesn't want this without purpose. It's for OUR OWN GOOD.
I hope you understood.
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