josh_manga wrote:Do i say Secret of Mana can be beaten by skill alone? Do i say that many, if not all RPG's rely on strategy alone?
No i do not.
Right, but my point is that just because strategy exists does not mean a game relies on player's skill. The RNG still crunches numbers to determine success and failure in combat, even if you have a strategy.
Let's say, for example, that the strategy for a boss involves casting Silence on him, then Blind. That is definitely a strategy, and let's say the boss is literally impossible to beat unless you use that strategy.
Now, let's say that Silence and Blind only have a 20% chance of successfully being cast on this boss.
Even though you need a strategy to beat him, the RNG still determines if you will succeed. If you're unlucky, and the RNG is not in your favor, it will be impossible to defeat that boss, even if you use a strategy. Because the RNG has to say "This spell successfully hit, and so did this one." If the RNG repeatedly comes up with your spells failing, you lose the battle, even with your strategy.
In Zelda, there is no RNG to determine if your attacks hit an enemy or not. The RNG does not affect whether you hit an enemy, or an enemy hits you. It is solely,
solely determined by your personal skill dodging an attack or striking the enemy (and the collision detection, but that isn't supposed to be random, and it isn't in any of the Zelda games at least).
My point was strategy plays zero role in determining whether a game is an RPG or not. There's a Flash-based game mocking Final Fantasy 13 where all you do is run along a linear path to little circles that have text dumps of the plot. It is an RPG, because running alone the line gives you experience points, and there are "random battles" (which you don't see) that can kill you if you don't have high enough stats. The game literally has no strategy though. The game is "Keep pressing the right arrow key, and if need be, press the left one sometimes." It's still an RPG because your success or failure in reaching the end is determined by your stats, even though there is no strategy involved. In fact I'll link it.
http://www.sophiehoulden.com/games/thelinearrpg/It's an RPG with no strategy, but still an RPG. Likewise, you can have a game that isn't an RPG that requires immense amounts of strategy. Good example of that would be the Metal Gear Solid games. Those are very strategic games, but aren't an RPG at all. The Thief games are another good example of games that require tons of strategy and are not RPGs.
And so to restate my point: In an RPG, success and failure are determined by stats. Even if you need to use strategy, the outcome is still, STILL determined by stats. Zelda, Street Fighter, Mario...success and failure are determined by your skill as a player
alone and stats do not factor into it.
So it is beatable by skill, but not skill alone.
Zelda is beatable by skill alone. SoM is not. You yourself just stated why Zelda is not an RPG and SoM is. You could play a Zelda game and never take a single point of damage if you are good enough. It is impossible to play SoM and never take a single point of damage, no matter how good you are.
And that is what determines if a game is an RPG or not.
But i can't believe you seriously brought cheats into the discussion.
Level grinding isn't cheating. Are you just saying that because I mentioned Gameshark? Then pretend I didn't say that and just said if you play the game for 100 hours and gain enough EXP to get everyone to level 99, and also get five Pink Tails to get five Adamant Armors (because let's pretend you're super lucky on item drops).
My point was it's impossible to beat Zeromus at level 1, because your stats aren't good enough, since your skill is not the determiner of whether or not you succeed, but rather your stats are.
"Because Street Fighter is in no way an RPG. " And here you make extreme statements of your own.
That's not an extreme statement. That's concrete fact. o.O Street Fighter is a fighting game, not an RPG. It in no way resembles an RPG in any form.
Street Fighter has both characters and a story.
That's not what makes a game an RPG...I don't even...this statement makes zero sense. The Sailor Moon fanfiction I wrote in high school had characters and a story, are my Sailor Moon fanfictions now RPGs? Story and characters have
no bearing on whether a game is an RPG or not. Doom has a story and characters, and it's not an RPG. Heck,
Pac-Man has a story and characters and it's not an RPG either. If you're saying anything with a story and characters is an RPG, that literally makes 99% of all video games that exist RPGs.
Measuring attacks and meters into numerical systems is hardly ludicrous since that's probably how they are scripted anyway.
That is how they're scripted, but my point was that saying "Ryu's Fireball does damage equal to 9% of a character's life bar" does not equate to "Ryu's Fireball has an Attack Power of 9 and therefore it's a stat and if it has stats it's an RPG!" which was what you seemed to be trying to state with "You could say that Link's sword has an Attack Power of 1!" and all that.
You may have already stated that equipment and health bars don't count as stats, but that's just where we disagree, i've made my argument, you've disagreed with it. That doesn't make it a poor one, just a differing one.
If I go to the zoo and go to the elephant pen and say "Man look at these awesome tigers!" and then when someone goes "Those are elephants," I can say "Well, these creatures are mammals, and give birth to live young, and walk on all fours. Are you saying tigers don't do these things? Since tigers do those things, and these animals in front of me do those things, clearly they are tigers."
Then when the person goes "That's a ridiculous argument with poor facts supporting it," I could respond "I've made my argument and you disagree with it, but that doesn't make my argument wrong."
But my argument IS wrong, and I'd still be wrong because they're not tigers, they're elephants, no matter how much "evidence" I present.
Equipment and health bars do not make a game an RPG. This is absolute solid fact, presented by the fact that there are countless video games with equipment and health bars, some of this mentioned in this very thread, that have equipment and health bars are are not RPGs.
You are free to ignore facts, of course, but if you aren't swayed by facts, this thread and debate is all rather pointless.
I can role play with Zelda
You can role play with literally any game. There's Let's Plays on Youtube where people pretend they are Mario, or they are Doomguy, or they are the guy driving the race car in Pole Position, or they are Pac-Man. This does not make Super Mario Bros., Doom, Pole Position, or Pac-Man RPGs simply because a person is role-playing them. Otherwise, again, 99% of all games would be RPGs, and then it would be a meaningless classification. It wouldn't be useful. It'd basically just be a synonym for "video game."
D&D, i suppose, is the quintessential RPG, it's certainly one of the first to define the genre, and yet there are people today who can play it without ever actually playing a role, they just play to win like they would any other game. So, are they playing an RPG? Sure, but is what they are doing role playing?
Playing D&D without playing a role is practically impossible, as combat is only a small portion of the experience unless you're in a dungeon. You can't "win" D&D either, so I don't know what you mean by "they play it to win." Maybe you mean they play it to get more experience points and gold, but that isn't "playing to win" because they literally can't win. You can't "beat" D&D.
I can play Zelda, is it an RPG? Maybe not, but i can role play with it.
And again, you can role-play with Pac-Man. This statement means nothing.
Is one more of an RPG than another because it has more or different stats? Is one more of an RPG than another because the rules and dice are different?
No, I don't see your point in this. They're RPGs because success and failure in actions are determined by randomness (dice rolls) and statistics and not the player's skill. You can't be "skilled" at D&D enough to never take a hit in combat. Even if you have an insane AC, this is balanced by a natural 20 being an automatic critical hit. You can't be "skilled" enough to avoid a natural 20.
Again, i'm not arguing that mario, street fighter, or zelda are RPG's, i've not once said that. i'm merely stating that they could be contenders for the title because they do have elements in common.
No, they are not contenders for the title in any way, shape, or form.
Finally, I'd like to state that you seem to be confusing role-playing for role-playing
games. The qualifier "games" is important because you can role-play without playing a game. This is what LARPing is. This is what I'm doing if I sit in my room and pretend to be a cat and walk on all fours and meow. I'm role-playing. I'm not playing a role-playing
game though. This is an important distinction, because you seem to be saying "If you're role-playing, it can be an RPG." No, it can't, because role-playing is distinct and separate from RPGs, as evidenced by the fact that you can role-play Pac-Man if you want, but Pac-Man is not an RPG.