What's this? Another let's play? Well, yes, it kind of is. The Heroes of Might and Magic franchise is one that I have some fond memories of and contains a couple of my favorite games of all time. In a few months the sixth game in this series is supposed to come out and I'm pretty excited. So, I decided to do something special and do a more casual Let's Play of each game in the series, mostly to show them off and nerd out about it. I'll still be updating the LP of Pokemon Silver I've been doing so its not like this is going to eat away time from that.
For the uninformed, Heroes of Might and Magic is a turned based strategy game with RPG elements made from the fusion of the Might and Magic franchise and the first King's Bounty game. The games are pretty unique, have some good depth and are a lot of fun to play. For each game, I will be playing a single, short scenario as the Warlock/Dungeon faction (since they're my favorite faction for reasons that will be made clear as these LPs go on) so if you want to find out what the story is in these games...well you're on your own. As I play each game, I will take time to talk about the various monsters that end up in my army.
Before I get into the first game, let me just say that the LP for this one...won't be particularly good. I've already recorded all the screenshots for it and I found that I probably should have taken a few more. I will try to fill in the blanks as I go along but there will be some details left out. Anyway Heroes 1 time!
Oh Heroes 1...your graphics and art style are so terrible. It almost makes me wonder why anyone ever thought you were a good looking game. Anyway, the scenario I will be playing is for four players. So I will be facing 3 computers all set on normal difficulty because I'm not a wimp but also not an expert at this game.
This is the world map and here we find one of the distinct features of the Heroes series (as well as any games like it). The world map is where we spend our time moving our hero (the dude in front of that nice looking castle) around, collecting resources, artifacts, etc... to build him and his army up. The Castle is our home base and is the main location we will be recruiting our army from (more on this later). If I click on it, it brings me to a completely different screen. Combat also occurs on a different screen and is started by merely clicking on the monster and enemy hero's sprites on the world map.
Behold the inside of our Castle! As I said, I'm playing as the Warlock/Dungeon factions in these games (in this game its just known as the Warlock faction) so this castle is unique to it. The buildings you see with mythical creatures standing outside are our creature dwellings. It is here that we will recruit our army. There are a finite number of them in each dwelling which is replenished at the end of each week (which takes 7 turns to complete). The other buildings are the Well (which increases all of all creature populations by 2), Tavern (which allows other heroes to be recruited) and the Thieves Guild (which gives information on the other players). Anyway, with that done, let's get some introductions out of the way. That scowling portrait of a man is my hero, Wrathmont the Warlock. Say hello Wrathmont.
Wrathmont: Hello.
And, within his army, are a stack of 7 Centaur's and 4 Gargoyle's.
Centaur
HP 5
Speed Medium
Attack 3
Defense 1
Damage 1-2
Shots 8
Cost 60
Population 8+2
A quick crash course on the stats that might be confusing. Attack, damage and defense are what is used in a battle to determine damage. The equation is something like this (Amount of Damage)x((Def's DEF) - (Att's ATT))%. A Hero also has attack and defense as well. These stats get added into the appropriate areas for the creatures in our army. Damage comes in a range adding a bit of randomness to the number's produced by this equation. There are also spells that can affect how much damage a creature produces when it attacks but I won't get too much into those this game. Speed determines when a creature can move and how far they can move when in combat and, since this is an archer, shots are the number of times it can attack from a distance. Population is how many creatures can be recruited each week and cost is how much Gold and other resources these creatures cost to recruit.
Centaurs are an awesome tier 1 creature. Not only are they archers but they also have the highest HP and attack out of the all the creatures on their level. Their defense is low but, as I mentioned, they're archers, they're supposed to attack at a range. These are the only ranged units the Warlock gets though which would be bad if the Warlock didn't have units like the next one on this list.
Gargoyle
HP 15
Speed Fast+fly
Attack 4
Defense 7
Damage 2-3
Cost 200
Population 6+2
Gargoyle's are also a great unit. Their defense is uncharacteristically high for only being a tier 2 unit, and their mobility and ability to fly makes them a force on the battlefield. These are our unit of choice for dealing with archers and they will be a main unit in my army throughout this game.
This would probably be a good time to mention that the Warlock...well his castle is kind of broken in this game. You see, all of his units are either the best for their tier level, or are close to being the best. Their cost is supposed to off set this but...really it doesn't and, once we get his ultimate unit, you'll see why.
If you click on the Castle in each Castle you have the option to build various structures to give you access to other creatures or to provide spells to your Hero. You can only build one a day so you have to choose wisely while also keeping your resources in mind.
After pummeling some Rogues with my newly newly, built up army, I managed to aquire an artifact. In all of the Heroes games, Artifacts are equipment you give to your hero that improves his stats or give you some other bonus (like extra gold each day). This artifact allows Wrathmont to move farther on the map then he normally could, which makes him a much more mobile wrecking force.
Wrathmont: Wait...if I'm ridding a horse how do these boots make me move farther?
...shut up Wrathmont...
Remember that chest in the first picture? Well I got it. Chests always contain a certain amount of Gold in them or, sometimes, an artifact. If its gold, you are given the choice of either taking the gold or giving it to your peasants for experience. I've always favored experience over gold since it is the most consistent way to improve your hero but there are times when it is more cost efficient to take the gold instead of the experience. Either way, Wrathmont needs levels so experience it is!
Wrathmont: I can feel the power building up inside! Soon the world will bow before me!!!
Don't get too power hungry Wrathy, by the time this LP is done...you'll be upstaged by one of your creatures.