Jaden Mental (post: 1316997) wrote:I just hope they abastain from the twillight princess formula, but they seem to have grown more addicted too them. If anything, it looks like a spirit form of the master sword. So I am guessing they will really prioritise the swordplay which is great, but I am also guessing that the 'half dark' factor they stuck too in TP will be built more upon which does not please me.
Etoh*the*Greato (post: 1317038) wrote:That formula is a formula which has really existed since the early years of the franchise. LttP really started the idea of "two worlds" in the Zelda Franchise, and it's a formula the main games in the series has rarely abstained from. Ocarina had the future, Wind Waker had below the seas, TP had the Twilight Realm.
Nate (post: 1317073) wrote:Meh. I figure that if they release the next Zelda on the Wii they'll require you to use the Wii remote for swordplay without any alternate control setups. Meaning I probably won't buy it. I've already tried Dragon Quest Swords and found out that swinging the Wii remote to do swordplay is absolutely atrocious.
If they allow you to use a GC controller to play it though then I'll probably get it.
Nate (post: 1317073) wrote:Meh. I figure that if they release the next Zelda on the Wii they'll require you to use the Wii remote for swordplay without any alternate control setups. Meaning I probably won't buy it. I've already tried Dragon Quest Swords and found out that swinging the Wii remote to do swordplay is absolutely atrocious.
If they allow you to use a GC controller to play it though then I'll probably get it.
Nate (post: 1317278) wrote:I think my problem is that I believe motion controls should be an enhancement to traditional play, not a replacement. I don't want swinging the remote to take the place of pushing a button for sword attacks in Zelda. However, using the remote to carefully aim your bow, THAT is something I completely support.
goldenspines wrote:Its only stealing if you don't get caught.
blkmage wrote:Usually, it's Miyamoto coming up with a game and then the console's control scheme is designed for whatever he's come up with.
In both Mario and Zelda, the most you do is waggle the controller a bit. That's a far cry from having to swing in a precise fashion and until Miyamoto says that his control scheme has unreasonable gestures, I'm reluctant to preemptively hate on it.
TWEWY is absolutely a game that would be impossible to replicate with a traditional control scheme. What's more is that TWEWY is a JRPG, which I doubt most people would label as a candidate for an alternative control scheme.
I'd say that the shift from 2D to 3D is analogous to shifting control schemes.
So no, I don't think it's right to think that it's impossible for touch screens or motion controls or whatever to replace traditional controls.
Nate (post: 1317408) wrote:If you had Wii Sports with Project Natal, and said "No controller!" and told someone to play Wii Tennis with just a clenched fist and nothing in their hand, they're going to hate it. Even if it's just an inanimate carbon rod, they're going to want SOMETHING in their hand. It's how humans are wired.
Robin Firedrake (post: 1317610) wrote:Wait... *confused beyond comprehension* Could someone give me a list of the names of the new games so I can google them?
Jaden Mental (post: 1317661) wrote:White Knight Chronicles, MAG, Super Mario Galaxy 2, Tony Hawk Ride, Rabbids Go Home, LOTR: Aragon’s Quest, Motorstorm: Arctic Edge, C.O.P.: The Recruit, Splinter Cell: Conviction, Mass Effect 2, Prototype, Shadow Complex, Overlord II, No More Heroes 2, Blur, New Super Mario Bros. Wii, Metroid: Other M, The Conduit, Grand Slam Tennis: Venues, The Saboteur, Secret of Monkey Island: Special Edition, Batman: Arkham Asylum, Alan Wake, Lego Rock Band, Halo Reach, Forza 3, Left 4 Dead 2, Final Fantasy XIII, Halo: ODST, Crackdown 2, Golden Sun, Wii Sports Resort, Zelda: Spirit Tracks, Fallout 3: Point Lookout, Uncharted 2, Heavy Rain, Little Big Planet PSP, Ratchet & Clank Future, MGS: Peace Walker, Red Steel 2, Prof. Layton and the Diabolical Box, Kingdom Hearts: 358/2, Final Fantasy: Crystal Bearers, Dead Space: Exctraction, Section 8, Wet, Brutal Legend, Army of Two: The 40th Day, Dragon Age, Assassin’s Creed 2, Gravity Crash, Demon’s Souls, Resident Evil: Darkside Chronicles, FUEL Launcher, All Points Bulletin, Lego Harry Potter, DIRT 2, Battlefield 1943, Need for Speed: SHIFT, Brink, Sonic & Sega All Stars Racing, The Legend of Starfy, Modern Warfare 2, Virtua Tennis, SOCOM PSP, Jak and Daxter: The Lost Frontier, Rogue Warrior, Dante’s Inferno, Beatles Rock Band, Need for Speed: Nitro og Joy Ride.
8. Plumbob -- No dice! The game's lead designer was hanging over our shoulder as we entered in this unrecognized word. He quickly asked what it was, pulled out his phone and feverishly sent some unknown party a text message. "Okay," he said. "It'll be in the final product."
At one point, we encountered a level with deadly sharks in the water between you and your goal. It took us a few tries to figure out the best solution as we continued to get eaten over and over, before realizing those same dolphins that we used earlier would actually fight the sharks on our behalf. That, or you could just drop a toaster in the water and electrocute them to death.
3. Ludwig was tasked with navigating through a zombie apocalypse to reach a helicopter with his brains in tact. He attempted to hold the undead off with a wall, but he couldn't get build it fast enough to hold off the horde. He whipped out a shotgun, but their numbers were too large to dispatch with a firearm.
Naturally, his next instinct was to craft a time machine, which took him into the prehistoric ages. Of course, he was surrounded by unfriendly dinos, so he made a robot dinosaur, which he then mounted and used to destroy his scaly adversaries.
blkmage (post: 1318281) wrote:I just realized that no one has mentioned the Game of the Year for 2009, Scribblenauts. Scribblenauts is a DS game that's developed by 5TH Cell. It's a puzzle game where you solve puzzles by summoning objects by entering the name of the object you want to summon by writing it on the touch pad or using the keyboard. What's cool is that the developers have gone to extreme lengths to include just about anything you can think of as long as it's not vulgar, is a concrete object, and isn't a proper noun.
You don't believe, do you? Well, Joystiq ran a ten word challenge on it. The list was Internet, tattoo, air, molecule, Scribblenauts, narwhal, lutefisk, plumbob, stanchion, and Joystiq. It got 9/10. What didn't it get? Plumbob. What's a plumbob? It's the green crystal that appears over a Sim's head in The Sims.
Still need convincing? You won't be able to outsmart it with your library of Internet memes, because, well, here's an example. How about mythological creatures? They've got you covered.
And the puzzles? Well,
And,
Who else is pre-ordering this right now?
Andrew created a teleporter in an attempt to instantly apparate to the Starite -- instead, it took him to a medieval world where he was besieged by shadowy assassins. He tried distracting them with candy -- really, Andrew? -- then created a fairly anachronistic nuke. The nuke didn't detonate, however, so andrew created a laser rifle to take out the assassins. One of his lasers grazed the aforementioned WMD, and blew up the entire level.
Bobtheduck (post: 1318297) wrote:If this game could read my writing... Hahah, my mom sure can't... and neither can places I tend to apply for work. It's why I became so proficient at typing.
ich1990 (post: 1318313) wrote:If you watch some of the videos you can see that you use the DS to type out words using an on screen keyboard.
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