Mithrandir wrote:The fact that I could choose the encounter most of the time was awesome, and I really enjoyed not having to wait while the screen transitioned both INTO and OUT OF each and every fight.
Yeah but Chrono Trigger did it better, at least in Chrono Trigger you could flee the fight and the enemies would vanish, but in FFXII it's like "Run away, this guy is too strong! Oh crap he keeps hitting me while I'm trying to run!"
the gambits for FF12 made walking through the vast majority of the system a completely enjoyable experience.
I would agree with you except for the fact that the Gambit system was too much of a hassle when it came to one thing: stealing. Oh I stole an item, rad! Wait why is Vaan still trying to steal, I already stole that guy's item! Oh you've gotta be kidding me, why does he keep stealing from an enemy that's already been stolen from?
Then I put it on Steal HP=100%, but of course when you fail to steal and then your party members have already hit the enemy, it causes you to not try anymore, and setting Steal at an HP level lower than 100% has the same problem I mentioned earlier.
Of course, I hear FFXII International Version had a Gambit called "Enemy With Item." :|
Bob wrote:the likelihood of avoiding battle is just about the same as avoiding it in Earthbound or Chrono Trigger
Not really, I was able to run through areas in XII without "getting in" a single battle (depending on how you define that). In Chrono Trigger there were quite a few maps with forced encounters.
Argh this thread is horribly off-topic. >< *attempts to bring it back on track*
I've lost a lot of interest in Final Fantasy lately, I don't know if it's the setting that doesn't appeal to me or the ridiculous Transformers concept. I might check this out if I hear good things about the story, but I have a feeling the story will be "Ragtag group of good guys versus evil empire, fight evil empire, find out something greater is behind it." That's basically been the story of every Final Fantasy game since...IV.