ikimasu wrote:I've found them to be much to easy, myself. Things only really seem epic to me when they are difficult. I don't think I've lost enough health to use a fairy yet. (Why Nintendo doesn't include a "Hard" difficulty setting for these games is beyond me)
kaemmerite wrote:The Ice Dungeon in Link to the Past is the hardest dungeon in any Zelda game.
kaemmerite wrote:The Ice Dungeon in Link to the Past is the hardest dungeon in any Zelda game.
kaemmerite wrote:Ah, just melted the ice at Zora's Domain. I have 6 1/2 hours clocked in on this game so far...though 20 minutes of that was from me trying like mad to get a chest in the Goron Mines. I never did figure out how...it's in the room where all the archers are shooting at you, and you have to shoot the rope from the magnet to lower a platform.
It appears to be on some really high wooden walkways...how to get up there, I haven't the slightest clue. :\
Jaden Mental wrote:Hmmm, I think the desert boss was the most funny one *not gonna reveal what it was* I have finished Zelda for a long time ago
Myoti wrote:I thought the desert boss was great, as well. Granted, yes, the bosses do feel pretty easy this time around, but most of them are still fun.
I'm not so sure I understand it being a "gimmick" though. You use the item you get in the dungeon to fight him. It's pretty much always been that way in Zelda games.
meboeck wrote:I just beat the game! Anyway, ever since Zelda turned 3D, I think the bosses have been easier.
And the slingshot shouldn't have even been in the game. You only use it a couple times in the very beginning. I think they only had it as a tribute to OoT.
kaemmerite wrote:Actually...I've had 300 Rupees for a while anyway. There are three Rupee chests in the Goron Mines I can't get because my wallet is full. I HATE leaving chests unopened...they're taunting me. ><
meboeck wrote:I know exactly what you mean. They either need to let you get a bigger wallet sooner or let you just waste the rupees in the open chest, because closing it again makes it feel like you failed.
Jaden Mental wrote:Hmmm, I have the final armor you can get, I tell you you are gonna have to get a LOT of rupees to get one of them XD *anyone wanna know pm me ^^*
Mr. SmartyPants wrote:The good thing is when you need them, you can go back and get them... but then again who wants to go back in a dungeon just for some rupees?
If you want a bigger wallet, get a gold bug and give it to Agita in Hyrule Castle Town. If you want a 1,000 rupee wallet, give her 24 gold bugs.
kaemmerite wrote:I had to cheat online for one part though. The part where you're trying to get the Master Sword and have to get those two statues back on their pedestals...I like puzzles that require thinking, but that's just ridiculous. That's more annoying than mind-bending.
Bobtheduck wrote:http://www.vgcats.com/comics/?strip_id=221
Myoti wrote:You use the item you get in the dungeon to fight him. It's pretty much always been that way in Zelda games.
Nate wrote:Game. Set. Match. This is why Link to the Past is the best Zelda game, and why the claim that "you always use the dungeon item to beat the boss" is a horrible and pathetic lie.
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