Postby Kaligraphic » Wed Oct 04, 2006 7:14 pm
Environmental effects may either play a large role or none at all. If you have a character with, say, powerful skills with water, like Lotan, this character would naturally have more to work with in a wetter environment. Pattern magic differs from elemental systems, however, in that the water is, in a technical sense, the recipient of the action, rather than the source of the power.
The other element, however, is local pattern strength. Some places may be magically stronger or weaker, without regard to elemental composition. Thus, Sheltek can have a ley line crossing the bay where Rei's dinner was caught, without making every fish in the game magical. This is, of course, an optional dynamic on Earth, as no lines have been specified there.
Regarding the spread of magical effects, if I watched Puritan manage a nuclear reactor for a bit, would you feel safe with me at the controls? Can you learn the nuances of kung fu from seeing one fight? It takes a lot of skill to work with magic. Thus, no, techniques would not be copiable without the requisite skills. This can also have the effect of approximating the system of different realms of magic without making an artificial classification. Effects might be learnable, but would typically require a period of training by the originating mage. This would, of course, lead to the creation of schools, and then to potential nationwide dissemination of basic skills. Reverse engineering, however, would be possible for smaller and simpler effects, but it could not be instantaneous, and increased complexity would make it harder and harder. Think about building nuclear weapons. Iran might want to build them, and it could have the basic idea of how, but it's a lot of work to figure out the specifics. Duplicating a minor invention, like an electronic toaster, however, is much simpler, and could be done much more quickly. Reverse engineering, however, would require most of the prerequisite skills in order to begin. You need training to understand what's happening, after all. We could, perhaps, designate a small number of effects as "signature" or "trademark" moves, essentially disallowing transfer for thematic/narrative reasons.
As far as creating an infinitely hot fireball, well, fireballs are relatively low-level, so assuming that a character of consummate skill creates the hottest fireball ever, well, all they have is a hot fire. If a cyborg shoots a large-caliber MARS round at that guy, either the round will last long enough to kill the guy, or, if the fireball is hot enough to instantly vaporize the round, there are likely to be severe containment difficulties, and I would call it a very poor weapon. To counter, I would say: get around behind him and shoot him in the head. If the round is vaporized, well, then shoot a lot of water at him and see if he can deal with the steam. (steamed mage, anybody?) Or I could have a vampire stab him in the neck because vampires' special weapons don't melt. Or maybe we would just say *fizzle* and the effect (or its containment) fails.
Remember, it takes more work to control a fireball than it does to create one. Maybe we just say "wait a minute, that's silly. Earth is a weak-magic environment ever since Lord Kalvin drained the pattern, and you can't draw infinite energy anyway. So it fizzles." I mean, if you want, we can discuss the definition of reasonable effect. I can even act as a magical effect coach to get people started, and evaluate the effects to make sure that they work, but I think that characters would either find out what works and what doesn't, or they would end up with a rather leaded cranium, if you catch my drift.
Essentially, the limiting function is thus twofold - first in that we can say "this magnitude of effect is reasonable, that is not", and second in that because magical effects can't just be copied wholesale, if you don't bring your imagination, you'll find that the effects that you create are inherently limited even if you can rationalize pumping huge amounts of power through them.
As far as replacing the game world, I'd vote against it, really. We've put a lot of effort into it, and nullifying that would seem to negate all of the hard work that we've put in. I'd say let's keep the world we've got.
The cake used to be a lie like you, but then it took a portal to the deception core.