kaemmerite wrote:Gau, Umaro, Gogo, and Mog.
However, in Chrono Trigger, I can't think of any character that didn't have a reasonable amount of development, except maybe Robo, but given that he's a robot, that's a bit understandable (and even he has a bit, at least the same amount Shadow gets).
My favorite part of FF6 must be the boss battles alone, as I think it's simply the best Boss Battle music anywhere. Pumps you up.
Myoti wrote:And for once Tom, I kinda agree with you. I loved the Six Golden Coins one (except for getting a Game Over and losing everything x_X ).
Myoti wrote:Okay, I agree twice then. XD
I... don't recall a difficulty setting on Mario Land 2. That's wierd. o_O
Mr. SmartyPants wrote:I also didn't like how Chrono was a silent protagonist. I generally perfer characters to have their own lines. Earthbound is another fantastic RPG with a silent protagonist.
Mr. Smarty Pants wrote:And besides, the last fight in FF6, you can have 12 people fight in the last battle (not at once. Groups of 4)
Radical Dreamer wrote:In how many other games can you fight Magus (with that incredibly awesome music, by the way)?
Mr. Smartypants wrote:I like having Gogo as a total mystery.
Myoti wrote:In relation to Chrono Trigger and FFVI, I'm thinking a comparison of "OP vs. Naruto," but I'll refrain for the time being... (especially since this has gone off-topic enough already).
Tom Dincht wrote:I still think the best Mario game is the one for the GameBoy, "Six Golden Coins." I grew up with that game and have cleared it 100+ times. Awesome game.
Heh. I agree with you on the former issue though I doubt I would on the latter, but we can let it go.
It was alright. But in my opinion the majority of it was too easy to be much fun and the difficult parts were mostly just annoying. The exception is Wario's castle, which is a very challenging level.
Myoti wrote:The final level also seemed to me to be one of the most impressive Mario levels at the time. There was just something about going up each floor and facing all those unique challenges that just endlessly amused me (especially the part with the Wario balls near the end).
Actually UC. I believe Final Fantasy 4 has some optional bosses and side-quests (Not really secret though)
Also, though multiple endings aren't popular for this series, FFV does have a variable ending based on who is alive at the end of the final battle. Personally I didn't like this, as one Grand Cross (special attack that causes various status effects including death and stone) can ruin your ending if it comes at the wrong time.
I like having Gogo as a total mystery.
MasterDias wrote:I never really used them much anyway. I'm not particularly fond of the mime class, and Umaro's uncontrolability didn't really help his usability to me.
Mr. Smarty Pants wrote:Actually UC. I believe Final Fantasy 4 has some optional bosses and side-quests (Not really secret though)
Mr. Smarty Pants wrote:And of course Gogo is Adlai Stevenson!
MasterDias wrote:That's interesting. I wasn't aware of this either.
Mr. Smarty Pants wrote:I always use Gogo, simply because he/she/it can use any skill of any character.
Being able to use Lores + Tools + Magic = I like
Radical Dreamer wrote:I agree. I also think that Trigger has a ton going for it in the way of epic battles and the like. I mean, come on. In how many other games can you fight Magus (with that incredibly awesome music, by the way)? Or fight alongside Froggy?
Bobtheduck wrote:All final fantasy games except maybe 1 and 3 have talking main characters... They have some sort of personality, wheras Crono is blank... He's a silent protagonist, and I felt NO connection to him whatsoever... The blank hero is not an effective storytelling tool... I have to bring up eternal sunshine of the spotless mind... Few people would be able to connect with Crono, but despite being a very specific (to the point of being quirky) character, many many men connected with Joel on Eternal Sunshine... You're more likely to connect with a realistic character than a blank one. This is one area I like the ff series better than either of the Chrono games...
MasterDias wrote:I generally prefer to use characters who have their own unique skills, instead of one who basically copies someone else's.
Bobtheduck wrote:As for a comparison between 5 and 6:
Bobtheduck wrote:A set main character, but an expendable one in the end...
Bobtheduck wrote:5 - Class Change system... Not really new, just beefed up from 3.
Bobtheduck wrote:6 - Magicite system combined with set classes... Before that, it was either one or the other (set class or class change) never a combination of set classes and learned magic
Bobtheduck wrote:The blank hero is not an effective storytelling tool...
uc pseudonym wrote:Any game that has real plot should have a real protagonist.
kaemmerite wrote:I agree, to an extent, but many games I love seem to have the "silent protagonist."
kaemmerite wrote:Anyway, though, the Zelda games have always had Link as a silent protagonist, even the two masterpieces Wind Waker and Ocarina of Time. So I think a silent protagonist really doesn't make a game bad, if the rest of the story is awesome.
kaemmerite wrote:Also, remember Mario didn't talk in Super Mario RPG, which led to a lot of amusing comments like Toad saying "Why the silent treatment, Mario?" or Mario having to play charades every time he wanted to explain something.
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