I beat FFX last night...

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I beat FFX last night...

Postby Destroyer2000 » Sat Jun 24, 2006 8:28 am

And I must say, that was a rather lame ending, IMO. I mean, seriously...the game was as easy as FFVIII. Magus Sisters = Win. Now I have to get FFX-2.
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Postby Shuji » Sat Jun 24, 2006 8:34 am

I really liked the ending. And if you didnt like the ending of FFX i definatly would not suggest FFX-2 as far as story goes. Its downright goofy. And in my opinion, not in a good way.
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Postby Myoti » Sat Jun 24, 2006 9:39 am

Charlie's Angels with magic, ne?
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Postby Shuji » Sat Jun 24, 2006 9:40 am

Myoti wrote:Charlie's Angels with magic, ne?


ONLY WORSE! *inserts crazy J-pop giant dancing drummer buddha*
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Postby everdred12a » Sat Jun 24, 2006 9:41 am

I'll admit that beating FF8 wasn't that bad. But I wouldn't suggest X2 if you didn't like the ending of X. X2 doesn't even feel like a real FF game.

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Postby Tommy » Sat Jun 24, 2006 9:50 am

Actually, the ending to X2 was excellent since

[SPOILER] They brought Tidus back. [/SPOILER]
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Postby Destroyer2000 » Sat Jun 24, 2006 10:17 am

I liked it okay, I suppose. It just didn't wrap things up well. The final parts, with the last screen saying, "The End" was nice, although creating a sequel doesn't make much sense after that.
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Postby Shuji » Sat Jun 24, 2006 10:20 am

Tom Dincht wrote:Actually, the ending to X2 was excellent since

[SPOILER] They brought Tidus back. [/SPOILER]


Yea that ending was neat, almost makes it worthy of a play through. But the overall feeling of that game is so goofy that it just turned me off in a way.
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Postby Myoti » Sat Jun 24, 2006 10:32 am

ONLY WORSE! *inserts crazy J-pop giant dancing drummer buddha*

Oh. Yeah, heard about that. o-o
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Postby Mr. SmartyPants » Sat Jun 24, 2006 11:53 am

Destroyer2000 wrote:Magus Sisters = Win

are they similar to FF4's Magus Sisters?
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Postby MasterDias » Sat Jun 24, 2006 1:08 pm

Mr. SmartyPants wrote:are they similar to FF4's Magus Sisters?

That's where they got them from.

But, regardless, while I generally enjoyed FFX more than X-2, I liked the final boss in X-2 better.
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Postby Nate » Sat Jun 24, 2006 1:13 pm

Yeah, the final boss battle in FFX was ridiculous. You CAN'T DIE. How lame is that? Actually, I really liked X, but the overall difficulty was beyond easy. I beat Omega WEAPON in 3 rounds. That should not be. And I didn't even try and power level, I was just going through the game normally!
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Postby Tommy » Sat Jun 24, 2006 2:22 pm

FFX is only easy if you have the Magus Sisters.
Without them, the difficulty is at a normal level.
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Postby Nate » Sat Jun 24, 2006 2:23 pm

I never used the Magus Sisters, ever, and it was still ridiculously easy.
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Postby uc pseudonym » Sat Jun 24, 2006 3:10 pm

You didn't like the ending that much? I thought it was decent, really. What specific elements did you feel it didn't resolve?

Shuji wrote:*inserts crazy J-pop giant dancing drummer buddha*

Actually, I thought he was the best part of the opening. It doesn't make any sense, and that's okay.

Master Dias wrote:But, regardless, while I generally enjoyed FFX more than X-2, I liked the final boss in X-2 better.

At first this sentence threw me, because I didn't particularly like the final boss in X-2. Then I remembered what the final boss of X was like and I agree. Though the real final boss does look pretty cool, and if you hadn't done much with the Sphere Grid he might be somewhat difficult. I really liked the moment when the battle begins but instead of the normal music it's the opening's song.

kaemmerite wrote:Yeah, the final boss battle in FFX was ridiculous. You CAN'T DIE. How lame is that?

Very much so. Furthermore, with any party that has been leveled at all, each battle is so short that you essentially just watch a lot of repetitive and uninteresting cutscenes in a row.

kaemmerite wrote:I never used the Magus Sisters, ever, and it was still ridiculously easy.

Same here. Actually, I basically never summoned anything. Why, when you can do 99999 on every shot? But in regards to them making the game easy, this is what I think: if one particular thing makes the game so easy that it isn't fun, why use it?
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Postby Bobtheduck » Sat Jun 24, 2006 5:08 pm

You HEATHEN!!!!111one Stay away from the summoner! FFx's ending was awesome... If you forget that X-2 exists, (which I try to do every day) then it's more emotional and I can't help but cry when I watch that ending...

If you're talking about flipping [button="someone"]Jecht[/button], well... He's easy, yeah, if you level for like 20 hours straight and get anima leveled up (anima > Magus sisters any day... They're too uncontrolable) If you go into it on a straight through play, it actually takes some strategy...

Now, I have to wonder about people dissing FFVIII's closing chapter... Ultimecia's castle was INCREDIBLY hard for me... trying to get your stuff back before you get to her is the hard part, and deciding how much you're going to get back and what things to get back... See, some monsters are only weak against magic, some only against physical attacks, etc... Not anything like FFVII, which had the easiest ending in any FF game, except that it tied with FFVI... No, provided you just play the game and don't spend all of your time leveling up, [button="someone"]Jecht[/button] is actually very difficult... Now, what you may not know, is that [button="someone"]after Jecht and the first Aeon battle, you can*t die[/button]... So, of course it's easy, but if you don't have break damage limit, you'll be wasting a lot of time on [button="something"]Yu Yevon[/button] unless you get creative (such as hiting him with zombie strike or casting reflect on him) and even then you have to do it so often, it can take a while if you don't have break damage limit...

I thoroughly disagree with you, in other words. I thought the ending of FFX was awesome... So much better than, say, 7...

You wanna know what game had a lame "boss"? Mario is missing... You can't die, and I was waiting for some action the whole game... Bowser just runs around, right through you doing no damage, and you jump on his head and he's gone... No, that last "fight" in FFX wasn't close to as lame as that, because if you don't have break damage limit, it can take some creativity (like zombie or reflect) and persistance (since he heals himself of those every turn) to keep him from just healing completely from every attack...

Saying that it's lame you can't die when you fight so and so at the end is like saying it's lame you can't die in the cloister of trials... The real last battle isn't him, it's the other guy, get it? And he can be a challenge if you don't level to no end...
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Postby Nate » Sat Jun 24, 2006 5:28 pm

Oh, I agree, the ENDING of FFX was awesome. I loved the ending. Just the final boss fight was what I found lame.

In response to your statement about having to level for 20 hours making "someone" very easy, I went and fought Omega WEAPON first. To that end, I didn't run around levelling up for any amount of time, granted it took me a lot of trips through the cave. Though I did end up doing a lot of levelling from being IN the cave, I never just sat there and spent time levelling up, I always tried to blaze right through to the end.

So when I got to Omega, he was a pansy who died in three turns. Consequently, Jecht was a piece of cake too. It took more than three turns for him, but not many more.

And yeah, okay, now that you've brought up Mario is Missing, I guess I can't say that the final fight in FFX is the easiest ever, but it's the second easiest, since you still can't die. :p
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Postby Bobtheduck » Sat Jun 24, 2006 7:16 pm

He (not the un-losable last one, but the first "last" boss) killed me repeatedly on my first run through of the game... It's those stupid pagodas... They often healed him for more than I was taking, and his big attack kills instantly... The same with Sin... Sin's big attack is unblockable, doesn't even do any damage it just ends the game... I've died because of Sin's ultimate attack before on my straight through play of the game...

Now, Omega WAS rediculously easy (you're supposed to BRIBE him, not fight him I believe) but I didn't even go there... I just went straight to Sin... And had no encounter equipment on in Sin, so I never leveled up. Then He actually became a serious threat.

If you were bored of the battles in the end, you need to try the monster arena... Start building monsters... Eventually you'll get earth eater and Neslug, and finally Nemesis, the hardest (though Neslug is right up there) enemy in the game... In fact, Neslug is only beatable if you have break damage limit on someone capable of multiple attacks in one turn, such as Wakka or Tidus... He can heal for more than 99,999... I actually think that Neslug is the most difficult boss in the whole game...
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Postby Mithrandir » Sun Jun 25, 2006 7:20 am

I think a few people are missing the point, here. I don't think FFX was supposed to be difficult to BEAT; it was supposed to be difficult to MASTER. It's kind of like FF7, I guess. You don't need KOR to beat Sephiroth, but you DO need it to beat Ruby Weapon. If any of you want to claim that beating EVERY enemy in FFX was easy then:

1. You obviously never actually beat every enemy in the arena, or
2. You are a master and I should kiss your feet.

It took over 300 hours to get my guys to a level where I could actually beat the final arena bosses. And those battles took forever. If you really want to know more about it, check out my walkthroughs (see sig).
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Postby Destroyer2000 » Sun Jun 25, 2006 11:16 am

Yeah, I decided to just go ahead and beat FFX. Some of those arena monsters would have made tougher bosses. The Giant Flam. Ugh...
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Postby Nate » Sun Jun 25, 2006 1:41 pm

Bobtheduck wrote:Now, Omega WAS rediculously easy (you're supposed to BRIBE him, not fight him I believe)

No, you can't bribe Omega, you have to fight him. Ultima WEAPON is the one you bribe (and you get 99 Pendulums from doing so).


Mith wrote:1. You obviously never actually beat every enemy in the arena

I sure didn't. XP I beat a few of them, including Master Tonberry (who took me about 45 minutes and nearly did me in), but I didn't capture enough of the monsters to get the really tough guys. I haven't even seen Neslug or Nemesis.
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Postby uc pseudonym » Sun Jun 25, 2006 3:38 pm

I didn't try to capture that many monsters either. Though I did want to fight some of the toughest of the "new" monsters, I didn't want to invest enough time to actually unlock them. Those I unlocked during basic play I did kill.

kaemmerite wrote:In response to your statement about having to level for 20 hours making "someone" very easy, I went and fought Omega WEAPON first.

Right. In RPGs I try to do everything but the special challenges (like the Monster Arena) before fighting the final boss. It takes very little effort to unlock Auron's Legendary Weapon, and since mine was really fast most of the final battles ended on his second attack (which was soon, with First Strike).

Destroyer2000 wrote:Some of those arena monsters would have made tougher bosses. The Giant Flam. Ugh.

That one is tricky unless you find an effective way to fight him. My strategy was thus:
1) Cast Reflect on someone in my party.
2) Bounce Slow onto the Giant Flan (he's actually not immune to that).
3) Summon Anima.
4) Cast Haste.
5) Pain the Giant Flan to death.

Those battles are a good way of getting Spheres that can change empty nodes, which makes levelling much more beneficial.
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Postby SP1 » Sun Jun 25, 2006 4:07 pm

Personnaly, I have a problem with RPGs that have massive hidden content that is not necessary for competion of (or, is even related to) the main story content. Kudo's for Mith for the detailed FFX walkthrough, but now as I read it, I get depressed about all the "stuff" I didn't do. Like crests and ultimate weapons, etc. I still beat this game and felt good about it.

I just recently finished Star Ocean: Til the End of Time. You can beat this game at something like level 90-95 (and countless hours), but if you want to take on the "post-plot" critters, best to be about level 250! No thank you. I'll just drop in the next game...

Really, can you actually imagine that Tidus would desert his sworn quest to go play blitzball? OK, maybe Tidus would, but he should only be able to do it once, because Auron would kill him when he returned.

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Postby everdred12a » Sun Jun 25, 2006 5:37 pm

This may be a little late... but what was so tough about Ultimecia's castle? I thought it was fun xD Being so limited added a sort of new edge to the game...

SP1 wrote:I just recently finished Star Ocean: Til the End of Time. You can beat this game at something like level 90-95 (and countless hours), but if you want to take on the "post-plot" critters, best to be about level 250! No thank you. I'll just drop in the next game...

If you're talking about Gabriel Celestra, The Ethereal Queen, Lenneth, The Fayt clone and his partner and Freya, then you're wrong.

True, to finish the game you need to be somewhere around 80-90. But the whole point of the post-game stuff is to build up to those guys. Gabriel is at the lowest level of the Maze of Tribulations. By the time you get to him, you should be able to take him. If you're level 90-100, you should be okay.

Then comes the Urssa Lava Cave. You should probably be level 100-120 by the end of this, otherwise the Fayt clone and his partner (who is the partnered character ending you got; if you got the Fayt solo ending, you fight Fayt and Luther) will give you problems.

Then comes the big boy, Sphere 211. Sphere is very easy, honestly, but it takes awhile. By the time you hit the top level of Sphere, you will almost undoubtedly be level 255. Though you could pull off a level 200-220 victory over Lenneth.

The only real challenge of the post-game part of SO3 is Freya (whom I haven't beaten yet...). Other than that, it's rather easy, so long as you know what to do.

Heh, sorry for going off-topic. I saw these, and I just had to say something xD

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Postby Myoti » Sun Jun 25, 2006 6:49 pm

This may be a little late... but what was so tough about Ultimecia's castle? I thought it was fun xD Being so limited added a sort of new edge to the game...

I didn't think it was that bad, either. Don't know if junctioning 99 Ultimas to my main three had anything to do with it. >_>
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Postby MasterDias » Sun Jun 25, 2006 6:57 pm

But you also need to do a bunch of rather expensive synthesizing if you want to succeed at the post-game content.
I got a short ways into the Maze of Tribulations or whatever it's called and realized this fact.

Admittingly, while I generally try to do most late-game sidequests, especially related to ultimate weapons/optional summons, I don't necessarily do the post-game optional dungeons/uber-difficult optional bosses. By that point, I'm usually ready to move on to another game. And, sometimes I consider said content to take too much effort. I never defeated Ruby/Emerald Weapons for this reason...Or Omega Weapon in FF8...Or Ozma in FF9...

And I don't remember Ultimecia's castle being that difficult...
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Postby everdred12a » Sun Jun 25, 2006 7:04 pm

MasterDias wrote:But you also need to do a bunch of rather expensive synthesizing if you want to succeed at the post-game content.
I got a short ways into the Maze of Tribulations or whatever it's called and realized this fact.

Yeah, it's expensive... I made a Gravity Laser, a Veinslay, and some gauntlet, each with 8 fully upgraded Boots of Prowess synthed into them along with one Orichalcum... it costed a few mil to finish, but it was well worth it, especially since most of the ultimate weapons sucked anyway.

Like I said, Ultimecia's castle wasn't tough... I want to know, what part was tough? I really enjoyed Ultimecia's castle... it was fun to wander around and annihilate bosses with like, no junctioning and stuff. xD

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Postby SP1 » Sun Jun 25, 2006 7:22 pm

It's not that it is hard or expensive to continue after the main plot is over, it is just tedious and without plot-based merit. Does it really make sense in FFX for all of these party members to stick together after defeating the final boss? It's even worse in SO:TTEOT. In that one, you see an epilogue clip about what happens to all the characters (and they go separate ways), then, zap, you're all back together to take on several bonus dungeons. They should have just built these into the main plot line.

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Postby everdred12a » Sun Jun 25, 2006 7:44 pm

They couldn't. If they did that, then Luther wouldn't have been a challenge. Seriously, if you get to level 255, then you can take Luther by yourself with ease. I tried that. Maria (level 255) vs. Luther. Both forms were beaten in less than 5 minutes. They had to restrict those parts. And, if you pay attention, after beating the game, it's as if the dungeons are bonus. When you first gain access to The Maze of Tribulations, by storyline, it would be just before you fight Luther. That's why he's still there if you go into the room. I thought the bonus content of SO3 was very well executed.

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Postby Mithrandir » Mon Jun 26, 2006 8:28 am

SP1 wrote:Kudo's for Mith for the detailed FFX walkthrough, but now as I read it, I get depressed about all the "stuff" I didn't do. Like crests and ultimate weapons, etc. I still beat this game and felt good about it.

:D Doomo arigatoo gozaimasu! That silly thing *still* isn't done, because I haven't finished the arena section, but I thought it was as much fun the second time as the first. I still have to go back though it and finish it, though a friend has borrowed that disc and I may not see it again for a while. The same friend borrowed Serial Experiments Lain about, oh, 4 years agao and I haven't seen that yet.

Really, can you actually imagine that Tidus would desert his sworn quest to go play blitzball? OK, maybe Tidus would, but he should only be able to do it once, because Auron would kill him when he returned.

I wish to go on record one more time as saying, "I *hate* blitzball." Auron should have killed him. ;D
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