Or, have a regular type game where the main character is a Christian. This seems to me to be the more logical choice. Though obviously doctrinal beliefs would have to be kept out of it, the faith in Christ would be able to be openly displayed/discussed, and that's a good start.
FPS and RTS games wouldn't make good Christian games, because they are mechanically heavy and narratively light... To incorporate praying, for instance, into the mechanics reduces it to magic, and to incorporate a Dungeons and Dragons style alignment system (seemingly a popular idea among Christians now) that is one dimensional and rigid is very contrary to the Bible, so that is a bad idea...
TriezGamer wrote:IF you wrote 4 pages that were as well thought out as the above, I'd like to see it.
Bobtheduck wrote:Well, I'd say a good Christian game would be something cinematic. The idea of delegating the Christian points to mechanics in the game are next to impossible... At least if you don't want it to be cheesy...
Myoti wrote:Even the Bible had killing. Killing that God commanded.
The other response is that I feel some of the assumptions behind your statement are untrue to scripture as a whole. Unfortunately, that gets into the realm of theological debate and not only is that against the rules, I'm exceedingly tired and disillusioned with discussion of the subject. Let me put it this way: I'm a pacifist, but I still think it is absurd for Christians to be so against violence in media. I play violent games and if I made a Christian one it would most certainly be violent. Most Christians object to video game violence on a gut level, not from any sort of theological backing.
Bobtheduck wrote:FPS ... games wouldn't make good Christian games, because they are mechanically heavy and narratively light.
mastersquirrel wrote:Just a minor thing I forgot to point out earlier. Ever since I finished playing it I've thought that a Christian game that had a story line that was told in the fashion of Half-Life 2 then it could actually be really good, even allowing for pivotal moral decisions such as taking or not taking the lives of certain people. The problem yet again lies in much of the Christian group being dead-set against violence. I just thought I'd bring that up.
Felix wrote:Well, think about it in the same sense of some christian books and movies. The product itself doesn't have to be up-front Christian or preachy, it can just be a positive game with good morals, that supports Christian belifes, is made by Christians, and is fun to play and exciting and all that jazz. Take Ted Dekker's "The Circle Trilogy" for example. Those books are not preachy at all, but have a consistent allegory to the story of Christianity, and are also loaded with action and violence. Appealing to the masses, but a great, postive, Christian book. Get it? I feel like I'm not making any sense o.O
That's my two bits anyway.
XD ok, well usually when I feel like I'm making no sense, it's when I'm on the verge, or already into something deep, haha, so I'm used to it.mastersquirrel wrote:If you really do feel like you're not making sense then stop, you're making perfect sense (to me at least ).
mastersquirrel wrote:Though truly I think you outline a very good description of what a Christian game should be. I just wish current Christian game creators would see that.
Shuji wrote:At this day in age true christian games are few and far between, there are games with christian values out now, but none that rely specifically on god itself. Old examples of this would be spiritual warfare for the nes, one of the few very enjoyable christian games out there. The problem with christian games these days are that they almost (in my opinion) make christianity seem boring. For example a new game was just released simply entitled "The bible game" consists of going around doing chores and errands for people and answering bible trivia questions. While this is christian there is little to no fun factor in this game, unless you enjoy trivia. I believe games need to be created that emphasize how exciting bible times really were. This of course, remains to be seen.
Bobtheduck wrote:I think we shouldn't copy any working formula, but we should instead innovate... That has not, as of yet, been done...
Bobtheduck wrote:One thing I ask, though... No more Angels vs Demons... Unless it's done in a way that people have not thought of... And a way that actually isn't cheesy... So, that's next to no possibility ("so you're saying there's a chance!")
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