On the subject of time trials in general, I was surprised to see some lasting over two hours. I can justify spending 15 minutes watching a quick run, but something would have to be incredible for me to want to spend that much time watching it. It seems as though we're reaching the depths I've stated elsewhere: someone will eventually make a FFX speed run... and people will watch it.
kaemmerite wrote:Yeah, the Super Mario World in 10:36 is the same way. I mean, tool-assisted is one thing, but that was just...I dunno. Bleh.
That's too bad; I liked that game quite a bit and was vaguely interested in seeing how they beat it. It had a great deal more depth than the average platformer of the day (and, frankly, more than some modern games).
But more on topic: I think exploiting glitches really takes the fun out of speed runs. If I am actually going to watch one, I'd like to see skill (even if simulated) and intelligent gaming, not just spastic screen wrapping. The Mario 64 run used some glitches, of course, but those were vaguely interesting.