bigsleepj wrote:I'm not familiar with the Hugo games. In fact, I'm stumped. (either that or I'm not just understanding what you are referring to). What were they about?
There were three, titled:
Hugo's House of Horrors
(second title I've never seen)
Hugo and the Jungle of Doom
In the first, you're a guy who enters a haunted house to rescue your girlfriend. In the second, I believe you are that girlfriend and you have to solve a murder mystery (from what I hear, this one is the most difficult). In the last, Hugo crashes in a jungle and his girlfriend is bitten by a spider. You then have to find a way to cure her and get away.
Though I like some aspects of such old games, one thing that prevents me from truly enjoying them is the occasionally ridiculous logic required to solve the puzzles (or, at times, there is no logic at all). For example, at the very beginning of Hugo 3 you can find five different items: a sandwich, clay, a water flask, bullion cubes, and some pins.
Later on in the game, a tribal magician locks you in a cage. What do you do to get out? Naturally, one would suspect you have to create a distraction, or manipulate some of the things near enough to your cage to be altered. But no, actually, you have to voodoo the magician. Not only that, to make the doll out of clay, you have to type "Make effigy" (nothing similar works), then stick it with pins. Of course. Silly me for not catching that right away.