goldenspines (post: 1496699) wrote:Role Playing Games are the best when the settings hardly matters as much as the characters or the story driving it. An RPG can be fantastic with no magic. And often, the non-magic ones are much more enjoyable than the magic ones since it gives the character more limitations against adversaries. That's the most exciting to play out.
The goal in making an RPG is not to put supernatural things in it to make it better, but to make it the best it can be and then perhaps add supernatural things if they serve a greater purpose.
That being said, our rules on magical content in RPGs currently falls in line with fairy tale-ish magic (see: Disney). Others that don't clearly follow in line with that will be dealt with on a case by case basis.
But then the adversaries have the same limitations as the heroes in a magic-less game, so i don't see much of a difference there. Besides, i think that's a matter of opinion, i've played plenty of sessions with magical characters and they seemed to have plenty of fun, but not so much that it overshadowed the normal fighter and ranger types, guess it's a balance issue.
Not sure what you meant by putting supernatural things in to make the game better, what do you mean by better? If the game is better for it why wouldn't you put it in? I prefer a fantasy setting, and i generally accept that supernatural is a given part of that setting. A fantasy setting without magic is historical fiction, or alternate earth to me. I don't have a problem with those genre's, i just don't play them.
When i moderate a game, i like to use a persistent setting, regardless of story or characters involved. It just sits there like the game board, a set of rules or mechanics that help me as the moderator to determine what can or cannot be done. It's really not a concern for the players, but it's a concern for me as the moderator of a game.
In terms of magic power, i don't think players should be able to summon Meteor like Sephiroth and destroy the whole planet, that would destroy the campaign. But i like having some in because i think it defines the experience, as you mentioned, fairytale like. If i sit down to watch a Disney princess story i expect some magic to be involved, along with much of the anime i watch, or the rpgs i play on console or computer, like Final Fantasy, Secret of Mana, Shining Force. FF6, Kefka becomes a god and has to be taken down. Secret of Mana, the Mana Tree is the source of magic in the world and has to be saved from the clutches of evil. Shining Force, some kind of impersonal Light empowers humanity to combat demons of the nether world. It's all part of the setting as well as the story, and in some cases defines who the characters are.
So, in instances like those, would magic be acceptable?
Just to clarify, i hope no one thinks i'm trying to change the rules or buck the system, i'm just trying to clarify what seems to be a rather vague rule, for myself and others who may follow. Most of the rules set above are very clear and set, easy to understand and follow, but with each post i've read different people's opinions on the acceptable level of magic, so i'm trying to gain some clarity.