First of all, thanks for the input. Keep it coming and before you know it we will be playing online to our heart's content
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kaji wrote:One other problem that comes to mind is the rule against measuring exacts (guess weapons wouldn’t really work well with this set up).
One possible solution to this problem is to take the exact distance, and then just roll an extra scatter dice to see represent whether or not the player guessed correctly. Alternatively, each play could roll a die. If the attacker rolls higher, then the "guess" is on target. If the defender rolls equal to or lower, then the "guess" is off. Whatever happens, guess weapons will necessitate some modifications to the game rules.
I agree that 1" squares would make a better base for the grid. That would definitely help when constructing the virtual terrain, measuring distance, etc.
Razgriz wrote: The only concern that I see is the fact of the GW coming and asking it to be taken down if it's public.
I can think of a number of ways around this:
1.Keep it simple-We could run into problems if there was some sort of working graphical interface. In this respect, I think that we should go with the simpler option of just having a grid drawing on which the players would report their deployment, moves, etc. Avoiding any graphical representations of the copyrighted miniatures would also go a long way towards making it permissible.
2.Keep it under wraps-If we keep the final system to a small group, there is less chance of GW ever finding out about it; and if they do find out, we can always just switch to an email system in which players would email their moves to each other (as well as anyone who wanted to "watch" the battle, if the players agreed to have spectators). I don't see any way that GW could touch that.
3.Don't post copyrighted material-I could see us getting into trouble if we started posting quotes and such from the rulebook/codices, so we should make it a rule that this cannot be done. Any rule discussion would have to be taken to Email or PMs. Perhaps there could be a referee for each game, and if there was a rules dispute, each player would email/PM their case to the referee. The referee would then make the final ruling by which the players would have to abide. This would also mean that players would have to actually own the rulebook and relevant codex/codices in order to play (or just pull unit stats from the free trial version of the official Army Builder software
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); so no money out of GW's pocket there.
That should solve the legal issues (and thanks for pointing them out, Razgriz
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). Keep the feedback coming
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