Saint Kevin wrote:Well, to be perfectly honest oldphil, I don't think just copying and pasting genres from ARD will work at all. As FPS would suggest, most people think of the gameplay when assigning a genre to a game. This is different from the normal artistic genres that we assign to novels or movies. I suppose that a video game could have 2 genres (an artistic genre, and a gameplay genre) but for simplicity's sake most people settle on only the gameplay one.
To use the list the Oldphil wrote originally we'd have to add quite a few more and then have the option to select multiples for each game (i.e. sci-fi, RPG, action for something like Fallout Brotherhood)
Saint Kevin wrote:Here are some examples of videogame genres and how they relate to the gameplay involved:
Allow me to expand on what you've posted, explinations where necessary.
Saint Kevin wrote:RPG: You play the role of some character. There can be subgenres to this (fantasy, action, etc.). What differentiates an RPG from an adventure? Storytelling and leveling up, as far as I can tell.
This should be either as 2 or 3 choices or have subcatagories:
Action RPG: Gauntlet, Sudeki, and the console Baulder's gate games fall into this, they have the XP and leveling up of an RPG, but a more twitchy action based combat system rather than your normal turn based ones.
Console RPG: These are your typical console style RPG - think just about anything SquareSoft, and Anachronox even though it's a PC game fits the style. I'm open to a better term if you can think of one. Generally these have a more "eastern" feel to the style as originated by the Japanese RPG companies (i.e. Square).
PC or Western RPG: Archanum or any of the BlackIsle stuff (Fallout, Baulder's Gate, Icewind Dale, or Planescape). The art style and feel of these games are very different from their Console cousins.... often they're based more on pen-and-paper type RPG. Again, a better name might be presented.
A fourth type for games like Morrowind, Arx Fatalis, and Deux Ex might be in line too... but you can also sub-genre RPGs to death.
Saint Kevin wrote:Adventure: I don't even know if this really is a genre anymore. It used to be that an adventure game was quest-based, and point and click like Monkey Island or King's Quest. My use of the genre adventure (or action/action/adventure) describes a platformer with a little more emphasis on combat and less on collecting things. Then again...Myst might qualify as an adventure...maybe. Your thoughts on this genre would be appreciated.
This needs to be split into two basic types:
Action/Adventure: Zelda (esp. the N64 and newer versions) being at the top of this list, there are quite a few others that fall into this category. Basically these are the RPGish games that don't have the Leveling and whatnot. Story Driven yet Action based. I think Beyond Good and Evil falls into this category.
Adventure or Interactive Fiction: These are the old games ranging from the old Sierra and Lucas adventures to text adventures like Zork. A Newer title includes Syberia (which got rave reviews). These tend to edge close to the Puzzle games, but I think they're more related to your Tetris, BeJewled, or Dr. Mario games.
Saint Kevin wrote:Dance: You dance to the game with a dancepad. DDR, etc.
Music: Other musical games that you don't dance to. Amplitude, Pa Rappa the Rappa, Samba de Amigo, etc.
I'd combine these together into rythem (SP!?!) games, they are close enough to each other to drop them under one heading.
Saint Kevin wrote:Survival Horror: Is this a real genre? I don't think so. I think it's more of a subgenre to the more general 'Adventure' genre. Think Resident Evil and Dino Crisis. Or pretty much anything Capcom makes besides Street Fighter that still sells.
This is a rough one, HalfLife and Doom technically fall into this by what they are, but are most likely to be thought of as simply FPS games, if you say Survival Horror you're going to get RE and Silent Hill back as the most common responses.
Saint Kevin wrote:Tactical Espionage Action aka Stealh: Probably another subgenre under adventure games. Think Metal Gear Solid or Splinter Cell.
I think Stealth games cover that best, Theif falls into that as well. This should be reserved for games that are mostly focused on sneaking past rather than anything else. There are quite a few games that have Stealth aspects or sections: NOLF, Star Trek Elite Force, even Beyond Good and Evil. In the end the focus of the gameplay isn't that, it's just one part of it.
Saint Kevin wrote:The important thing to note though, I think, is that a video game genre usually tells you about only the gameplay. If we want to rate games, we ought to make the distinction between gameplay elements, and storytelling or otherwise narrative elements of a game. Just a thought.
This might be good..... a Genre item, for the style of storytelling: SciFi, Fantasy, etc. and then a GamePlayStyle one using the above categories to tell what type of gameplay there is.
To add to the list:
Sim(ulation): The Sims, heck, any Maxis game (Sim_whatever_). Included would be games like MS's Flight Simulator or the Railroad simulator game that MS released as well. You might also include with this or keep it seperate the next one....
Tycoon: These are your Rollercoaster Tycoon, Zoo Tycoon, etc. Building a business up based on simulating an enviornment (Theme Park, resort, etc.).
RTS (RealTime Strategy): C&C, Warcraft, and Total Annialation are the biggest in this category as well as Myth (which differs in that you're not worried about collecting resources as much).
Empire Building: Civilization being one of the biggest of the franchise. Similar to Tycoon games, these are on a bigger scale in that you're ruling a country or whatnot and expanding that out and up. This is basically a cross-bread of the RTS and Tycoon games, but I think it has enough to stand on it's own.
Anyone else got any?