Mr. Hat'n'Clogs wrote:I think what blkmage was getting at is that when something like this happens, people just suck it up and either deal with bad controls or don't play the game, they don't go clamoring for getting rid of using buttons in games, because we're used to buttons and know they work well.
It's not that we're used to buttons, it's that really, what else are you going to use to control something on a game? Even motion controls would require buttons to an extent, to make choices on menus and whatnot. In other words, there's no way you could take Kinect and use it to say, make a post on a website, though you can on the Wii (the point at a letter and press A to type it thing is slow and painful, but it's functional).
It's that buttons have a history even before video games. Even before computers. Machinery has buttons to give input to the machine, because it's simple and works well. I wouldn't want to have to sit there and swing my arms in a certain way in order to activate the emergency stop on a machine.
Yes, I know. That's not the same thing. I'm saying the reason buttons are used is because a) they are the fastest and most accurate form of input that exists at the moment (unless we get brain electrodes that can read our thoughts) and b) they are cheap to create and implement (since motion controls require accelerometers or infrared cameras or regular cameras or some other form of technology, and buttons just require simple electrical contacts and a small plastic cover).
Why would you want to use a more inaccurate and slower form of input for an action game? That will forever remain a mystery to me. Is it in the name of "progress?" Being "new and unique?" If I use oregano instead of brown sugar and lard instead of butter for french toast, that would be "new and unique" but it would taste like garbage I'm sure.
if you wanted to use the boomerang in combat and retain the stylus controls for that, I can't see that working well in the middle of combat.
Have a button assigned to be "secondary item" like, y'know, every other Zelda game ever made in history, and if you have the boomerang equipped and you press the button without drawing a path, Link just throws the boomerang straight out in front of him. Boom. You can use the stylus for cool boomerang puzzles like making it go around a wall, and still use it just fine in combat.
To quote those Staples commercials, "That was easy."
And like I said, the "use stylus to do everything lulz" crap in Phantom Hourglass is annoying and I hate it. It doesn't give me the freedom I have in other titles. If there was a way to do it, I guarantee you that if we had a "Zelda vs" mode thing and you used stylus controls to control Link, and I was able to use the d-pad and buttons, and we fought each other to the death in the game, I would win every single time. Every. Single. Time. Because the d-pad and buttons would be faster and more accurate.
Why do people feel the need to defend terrible controls? I just don't get it. Nintendo can be wrong, you guys! Not everything they do is holy and perfect! Remember Virtual Boy? That's proof enough!