TGJesusfreak (post: 1418960) wrote:Yeah Swordmasters are pretty awesome. I think they'e one of my favorite classes. Sages are awesome too (as long as their defense goes up!).
I'm part and partial to fighters and Wyvern units as well.
I find Generals almost usless, they never double attack and die faster than anyone when put agaist a mages (who will quite probably double attack him/her). This is especially true in Sacred Stones. They just die left and right T__T then you feel all guilty. Armored units are good for blockades only (which you only need in a few key chapters). But their limited movement range, low spd, and low res makes them almost usless on the offensive battlefeild.
Wyverns are cool in theory, but they kind of get stuck with awful circumstances. Heath? Strong unit, comes as a seven when your units are first promoting. Vaida? Decent for a prepromote(though no Pent) but joins way late. Cormag? Not as bad because Sacred Stones gives you the Tower of Valni, but still comes pretty underleveled. Jill is pretty much the only one I've found particularly useful. Someone is FE6 wasn't bad either, but I don't remember who it was. As for fighters, it really depends on the unit. BARTRE THE BRAVE is awesome, but Dorcas, while a nice guy, is kind of bland and not particularly useful, and Garcia and Ross never really cut it for me. Boyd is hilarious and awesome, but his counterpart, Nolan, sucks and is a boring, amoral character.
Generals, again, it depends on the character. Oswin actually has his own joke religion, as the head of the Oswinian Trinity, because he is so awesome. Wallace is pretty hilarious, though I never get him now. Gilliam was a pretty solid unit, fulfilled his job as a meatshield pretty well. Gatrie was awesome because he is a womanizer, and I tried Brom, but he was slow enough to not double attack, but his defense was too low to be an effective meatshield. And Meg, well, it'd be best not to mention Meg. I've never had a problem with my generals dying though. As far as their offense goes, well, Intelligent Systems did a pretty good job with making classes fit their weapons. Myrmidons can't be hit because of fighter's low skill, and their low attack is compensated for by the fighter's low defense. Fighter's low skill can hit knights because of the knight's poor speed, and the defense is beaten by the fighter's high strength. Knights have enough skill to hit myrmidons via weapon triangle, and no matter how many attacks the myrmidon hits the knight with, he'll be dead before he gets off thirty one-damage attacks. The knight's strength may not be enough to oneshot a fighter or cavalier, but the myrmidon's low HP and defense means he'll go down pretty fast.