Postby Rocketshipper » Wed Mar 17, 2010 7:49 pm
Well, I'm about 16 hours into my game now, right before entering Damon's tower.
So far, I'm really enjoying it a lot. The graphics are a huge improvement over the old versions, the character and monster sprites in battles, the spell effects, the background details of the towns...everything looks great. Its still not current gen level stuff, but its way better than what was scene in the original versions. And the remastered anime cutscenes have never looked better. Voice acting isn't bothering me as much as it did upon first hearing it. The script, for the most part, seems to be almost word for word the same as Working Designs' script for the PSX version; this actually creates a few small awkward moments when it comes to intergrating some of the new scenes (for example, before meeting Lemia in Vane there are two new scenes involving Ghaleon and Mia. Howwver, if you talk to them in the meeting hall, their dialogue is exactly as it was in the PSX version and contradicts the new scenes, since they didn;t exist in the PSX version)
The battle system is pretty much unchanged, except now the bosses don't scale up as Alex levels, and the characters now have "limit break" like special moves they can only do when a special meter gets filled. One thing that I could potentially see being a problem for fans of the original is that the towns and dungeons are smaller than they were before; most dungeons have only been a couple of screens, and the towns have fewer houses to enter and NPCs to chat with. The shorter dungeons isn;t a big change gameplay wise, because they seem to have compensated by putting in more monsters, and they're at least more interesting to look at this time around. And personally, I'm kind of relieved by having smaller towns too, because it means a lot less NPC dialogue to deal with.
Anyone who's familier with Game Arts RPGs in general knows that they all tend to have ridiculously STUPID amounts of NPCs and NPC dialogue. One of the Lunar player's guides said something like more than half of the dialogue in the entire game is NPC dialogue. And they tend to change what they say after EVERY SINGLE plot line event. Talking to the NPCs in this game is actually pretty enjoyable and hilarious (unlike a lot of other RPGs) but it still sometimes annoyes me that I spend 20 minutes talking to everyone in town, only to then spend a couple of minutes talking to the relevant "plot point person" and then have to go back and talk to everyone in town AGAIN. And sometimes its only a few people who change, and sometimes the dialogue doesn;t change, but rather the reactions of the party. Its crazy. I actually wish someone would make a Lunar NPC FAQ that explained exactly when the NPCs changed their dialogue and who and all that. It would make things a lot less time consuming ^^.
I guess my biggest complaint at the moment is that the voiced in-game dialogue sequences don;t have the text advance automaticly. Even though the actors are actually talking, you still have to press X to advance the dialogue like you would in a normal non-voiced dialogue. It just makes the dialogue sound kind of wierd when they have to pause after every sentince for you to press X.
So far the game has been following along with the PSX version exactly, with a few new scenes and altered dialogue thrown in every once in a while. The biggest alteration so far was a 15 minute+ playable prologue with the 4 heroes, which had two new boss fights in it. It was pretty cool, and serves as some nice foreshadowing, but the events occuring in the flashback mostly unrelated to the main plot or any of the previously revealed background info, so its a little strange. There have been a few other new scenes thrown in that mostly just give a little more character development to the heroes, but nothing thats been plot shattering yet.