You did Gin's path first? That's admirable, as his was one of the hardest. He did the best job of convincing me, though, and I probably would have done his route first if I hadn't wanted to slip through Yuzu's in order to get the benefits of New Game +.
[spoiler]That's interesting. I'm not sure I agree, but I see the argument. To me, Amane's ending was sort of the required opposite of Naoya's. I liked it simply because I was pleased that you have the option of taking away humanity's free will, but there's more duplication on the last day than I initially expected.[/spoiler]
Fish and Chips wrote:Though it doesn't help that Atsuro quickly becomes useless due to his low magic affinity.
Eventually you can crack skills that make a physical attacker on par with your others, but for a day or two in the middle they're kind of weak. I tried to compensate for this by putting one of my stronger unique demons on Atsuro's team, but your mileage may vary.
Also, you
can lose Keisuke depending on your actions, as I discovered. The problem is that the window of opportunity on this is much smaller than I expected. He's a better character than some others; good luck keeping him.