Postby Jingo Jaden » Mon Nov 09, 2009 7:31 pm
Sure, get referance, know your program, make sure you have the model made in a way that you can either unwrap it or have a clever multiple texture material. If you use a program like mudbox/zbrush. Sculpt, if you use a program like blender/max then simply poly model. If it does not need to be spectacular, you can probably use planes with a correct opacity map and 'painted' wings. Won't do much good for the third dimension, but in some pictures it can work.
Good luck at either rate.
Of two evils, choose neither - Charles Spurgeon.