I believe my commentary will be limited to the art question, because it may get mildly lengthy.
Omega Amen wrote:While it is a long read, I think anyone who wants to really delve into this question might find this an interesting read.
That was certainly correct for me, at least. Thank you for posting it.
First, let me say that a lot of my thoughts would be similar to some of what you said during the gamecast or what Croal said in the article. Final Fantasy came to mind for me as well: I think it
does lead the reader to an inevitable conclusion, and that regardless of the gameplay aspects the cutscenes taken together are a very similar experience to a film.
In fact, many people have
criticized FF games as "interactive movies" which is another issue altogether and a tangent I won't pursue. But it is interesting to note that some making this statement seem to consider games a higher form of art than film, which is amusing in the context of Ebert's stance on the subject.
However, I think I have one new thought, which I will attempt to share as concisely as possible. I think that video games can be considered art, not because I have a high opinion of all video games but because I think the word "art" is essentially arbitrary (and I have a low opinion of much of it).
Omega Amen's comments on why we care about this (validating our use of time) were apt. But I would say that the existence of "art" as a concept is essentially for this very purpose. It is an excuse, a way of making us feel better about the time we spend painting or reading or going to the opera.
None of these things have any particular value (in a limited sense]But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.[/quote]
By implication he is saying that "real art" does do these things. I would argue he needs to back up that statement. How many movies truly make one "civilized and empathetic"? The majority of movies released yearly are in my opinion trash, including many given "two thumbs up." There are films I think might fit these criteria, but only due to the inherent power in the events they portray. Hotel Rwanda is considered a powerful movie by some, in part due to the quality of its production, but the true impact is not in anything that is created by the filmmakers. No amount of filmography can make the purchase of toilet paper a moving experience.
As for "cultured," I think that is essentially arbitrary as well. If video games were considered high art knowledge of them would be necessary to be cultured as well. The argument is somewhat circular.
Continuing, I don't think a lot of high art meets these criteria. What is the value in a painting or in a dance? How is this value different from the concept design painting for a video game or a dance portrayed within one?
In any case, I think that I disagree with his assessment. There are video games that have made me "more cultured, civilized and empathetic" ...at least as much as any other medium of entertainment has made me so.