Mr. SmartyPants wrote:I beat the 3rd dungeon. It certainly is the most epic zelda game.
GrubbTheFragger wrote:yes it is i mean swinging the wiimote to swing the sword = awesomness
I just wish the direction / intensity you swung the wiimote affected the swing of the sword... Oh well, it's still very fun
Esoteric wrote:I don't think so, but then I only play for about 1-2 hours at a time. All it takes a is a little flick or shake of the wiimote, so it's not terribly strenuous. The only thing that's worn out when I quit playing is my brain. LOL
ikimasu wrote:Edit: I posted this in the wrong thread.
I will be getting the GCN version, as I'd rather not see signs that say "sdmod". Mirrored world and signs FTL.
I agree. It's really not that much work physically, just mentally.
By the way, I liked WW, and I thought it had some really excellent music too. It's definitely not as good as OoT or TP, but it certainly wasn't a failure.
Anyway, I can't wait to get started on the third dungeon!
I'm probably one of the few that will be very happy to play this game on the good ol' GameCube. XD Not only do I not have the money for a Wii, but the game would have been out long ago had they not held it back to add Wii capabilities.
And yes, I agree with Esoteric--Windwaker was too a lot of fun (minus the whole "find the Triforce in the middle of the ocean" thing)! XD The cel-shading really grew on me while I played it, even though I'm very glad to have the OOT-esque Link back for TP. Anyways, yay for December!
Esoteric wrote:Really? I knew the characters were mirrored, but I didn't think the environment was. In either case I'll probably buy the Cube version too, just to see the differences in play.
ikimasu wrote:Yes. They mirrored the entire world as a quick fix to making Link right handed. This way, they didn't have to take the time to redo the animations for things like doors. It also helped to prevent funky camera angles occurring due to the shield being in a different place.
Scarecrow wrote:Aww WW is my favorite Zelda game and Finding the triforce with the treasure maps was one of my favorite parts XD...
Yes I know OoT is better but personally, I prefer WW and I like the WW graphics better too XD My brothers thought i was nuts when we first saw the trailer for WW and I said this is gonna be the best Zelda game ever...
I loved the whole cartoon look (I hope they bounce back to again sooner or later), liked the story alot, and the muisc was good but not as great as OoT...
Edit: Actually, finding the TriForce maps was the fun part... Finding the actual TF pieces was just meh... it was alright..
kaemmerite wrote:One, the animation directors for this game should be FIRED. They should be fired because the animations for Link are HORRIBLE. The running animation is atrocious, and a few of the attack animations are stiff and jerky. When enemies and NPCs have better animation than the main character, there is something very wrong.
Two, the stab attack is kinda hard to do. But I don't use the stab attack anyway, so it isn't that big a deal.
Mr. SmartyPants wrote:Just wait till you fight some bosses, they are E P I C.
Mr. SmartyPants wrote:You mean the finishing move? Get used to it =p You're going to be needing it.
I don't think I've lost enough health to use a fairy yet.
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