Postby Bobtheduck » Wed Dec 13, 2006 7:09 pm
4.0 vs CS? That's quite a leap... As for warping the image to fit the translucent object, it would be interesting to learn that, too... I sorta see what you're saying about the channels, but... That isn't quite the same thing... It is a shortcut and may prove useful for this project, though. The base translucency is easy, just not the refraction. I'd probably just do it on 3ds max, if i could build whatever I was trying to refract, the refraction itself is very easy.
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