kaemmerite wrote:One thing that was hard solely for the frustration factor was in Super Mario RPG. The level where you're in the clouds, trying to climb up to Nimbus Kingdom, there's a part where you have to jump downscreen and grab onto a beanstalk down there to climb up to a secret area.
Radical Dreamer wrote:Oh my gosh, yes. Mario RPG. That game had some seriously hard parts. The...Axem Rangers? Man. It took me forever to kill those things. XD Still, I enjoyed the challenges of that game, in spite of how ridiculously hard it was sometimes. XD If only they'd remake it for a different system...
uc pseudonym wrote:I take it roleplaying games aren't your primary genre?
Mario RPG was a game I found immensely enjoyable, despite the relatively easy difficulty level. It's one of the few games I've ever replayed. More games need timed hits - they really make combat feel more involved. Culix was the only boss that slowed me down, simply because getting five attacks every round requires you to waste time healing. Of course, it might have helped if I hadn't insisted on fighting him early for the experience.
Actually, there is one very difficult thing for that game: getting the award for doing a Jump attack 100 times in a row. I haven't even tried to get that one.
Ark wrote:UC, that part in FFX was nuts. Lightbringer was there when I did it. I was really angry by the time I was done. I don't know that I have ever done anything so annoying in a game before...
kaemmerite wrote:Because Sephiroth in KH II was a freaking pansy.
Doubleshadow wrote:Our exact conversation was about how annoying it is to sit through long cut scenes in RPG's when you're about to fight a tough bad guy. My most frustrating moment was the cut scene in FFX at the top of Mount Gagazet right before you fight Seymour. I saw that scene a lot. In fact, I think I still have it memorized. I had to run laps on the slopes to build up my stats enough to live through it, and then what happens after you think you have beat him and are in the clear?
Solid Ronin wrote:No one mentioned Sephiroth in Kingdom Hearts II.
Honestly, nothing in Ninja Gaiden (On Normal) really stood out to being extreamly hard, I think people made too much outta the diffuculty.
Although, When I fought greater fiend Alma on hard she torn me up! But what shocked me is that I was about to beat on Very Hard, if not Master Ninja, with only meduim resistence.
(I did this on mission Mode in Ninja Gaiden Black)
Mario RPG was a game I found immensely enjoyable, despite the relatively easy difficulty level. It's one of the few games I've ever replayed. More games need timed hits - they really make combat feel more involved.
I admire your persistence. Sometimes things are so difficult that when you finally complete them its almost anticlimactic. The rats level in Battletoads was definitely that way for me. There was a moment of incredible elation, then I was more or less just irked.
Myoti wrote:Like, say, Mario and Luigi and Paper Mario? XD
uc pseudonym wrote:Well, I liked those too. But how about games that don't have "Mario" somewhere in the title? Or, more importantly, some hardcore rpgs as opposed to ones that are relatively tongue in cheek. Legend of the Seven Stars was a fairly serious rpg (made by Square and all) but not as comprehensive as some.
Mi-Ru-Me wrote:I tell you what the final boss on Guilty Gear is really hard I mean I fought that guy like 50 times with sol badguy and still couldnt beat him
the final guy on tekkan 5 hosed me in the face with most character except for maybe three that I am really good with like gunjack
Bobtheduck wrote:Final Fantasy 8. Final Fantasy 6... Both of those games involved timed attacks, though not as a central feature, which I guess is what you really wanted...
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