Mr. SmartyPants wrote:I LOVED THE Little bit omega had in the middle. The background music was incredibly hilarious. Will one of them be on the radio to promote the gamecast?
Yes, the idea is to do some "cross-pollination" between the shows with little advertisements, and it promotes the idea of the "CAA Podcast Network," meaning the shows share some relation.
That being said, I cannot guarantee my little advertisements will always be that hilarious since it is heavily dependent on what is the sound clip. At best, I will try to keep them amusing.
uc pseudonym wrote:I liked Omega Amen's portion in the middle as well. If you have more special feature ideas like that one, including them would make the podcast a great deal more amusing.
I came up with the idea when I listened to 1UP's podcasts (by the way, for those who want to listen to them, be prepared for a great deal of profanity), and I noticed they took breaks where they advertised about other podcasts on the 1UP site. I thought it is was a nice break point for someone who could not listen to the podcast in one sitting.
If we can come up with some more variety, we will try to do so.
As for the length, this podcast has less planning due to waiting for some events (the launches) to materialize and fallout from that. I blame that (and my busy work week) as reasons for the length.
EDIT: One last thought...
uc pseudonym wrote:Random thought: I strongly agree about the melee noise in Halo. I like assassinations more than headshots, partially due to it.
In general, I feel the use of sound and music is the most underutilized aspect in gaming so far. Great sound design can increase immersion immensely since it can inspire images, memories, and powerful yet abstract emotions. I guess because of my piano playing background I tend to be very sensitive to the aesthetics of sound... but I really do think the biggest area in need of improvement in all of games, both PC and console, is solid sound design within game design.