Postby bigsleepj » Thu Feb 24, 2005 11:32 pm
Someone asked that we post it in its entirely here. I'm posting it, but if I should remove it (because of copyright concerns) I will.
WORLD CINEMA
Anime: not just cartoon conflict
Japan's Hayao Miyazaki and Mamoru Oshii wage a stylistic battle U.S. studios can't understand or ignore.
By Bruce Wallace, Times Staff Writer
Optimistic old guy, that Hayao Miyazaki.
Japan's most famous animator is forever dropping his characters into a world of hurt, a place where potions turn girls into crones and mothers betray their daughters, where war blackens the landscape and cynical adults "forget they ever knew how to cry." Yet by the time he gets to the credits, Miyazaki always finds a way to leave his heroes and his audience caressed by hope.
The 64-year-old director has done it again with "Howl's Moving Castle," which has been pulling in Japanese audiences at a blockbuster pace since its release in late November (an American release is planned for this summer). "Howl's" is Miyazaki's first movie since "Spirited Away," the Academy Award-winning feature that debuted in the U.S. in 2002, and once again he has created a film that offers his antidote to a spiritually ailing world.
It's love, actually. And as usual, precocious children blaze the path to salvation.
"Howl's Moving Castle" presents another installment of Miyazaki's feel-good storytelling, which long ago garnered him comparisons to Walt Disney. Japanese audiences clearly cannot get enough. "Howl's" has been a rocket at the box office, selling 1.1 million tickets in its first two days and 13 million in all through last Sunday.
But Miyazaki's latest success comes at a testing time for Japanese anime, an art form he has done so much to drag from the artistic ghetto into the mainstream. While the rest of the world fetes anime's global cool, some in Japan are wondering if it has peaked creatively.
"Animation studios are surviving, animators are getting better paid, but the quality of new works is not improving," says Mamoru Oshii, a director whose reputation was made on anime's darker side, in chaotic worlds where the apocalypse seems never more than a rogue computer away.
"On the surface, it's thriving," the 53-year-old Oshii said at his Tokyo studio. "But in reality, there's very little new happening." Oshii's anime is edgier — more violent, really — than Miyazaki's family fare. He happily plays Tarantino to Miyazaki's Disney.
Along with manga artist-turned-anime director Katsuhiro Otomo, they constitute what could be called Japan's animation establishment. All released movies last year — each eagerly awaited by devoted fans — in what should have been an anime celebration.
Instead, there is muttering among veteran directors and producers that anime has nothing fresh to offer adult Japanese audiences that have grown up watching their movies.
Listen to Oshii on Miyazaki:
"From a directors' viewpoint, we cannot expect anything new from Miyazaki. He is like a very old man, almost retired now." Or to Toshio Suzuki, Miyazaki's longtime collaborator, on Otomo, whose new anime feature, "Steamboy," will be distributed in the U.S. in March: "There is only one theme in all his films: the conflict between adults and children. It's an old Japanese theme: The child fights against society, fights against evil. Otomo's thinking is rather old." (Otomo declined to be interviewed for this article.)
It is hardly Kobe versus Shaq versus Phil. But the criticism from within is evidence of an unsettling sense that, having acquired a global platform for their art, Japan's animators may have nothing terribly profound to say to the world.
"The tragedies of Japanese anime," Suzuki says, "are not too serious."
Where's the blood?
"I think inside his head Miyazaki wants to destroy Japan," explains Oshii, dressed in baggy jeans and sitting in his studios near Tokyo.
"But even though he knows his generation has created a nasty society, he has this hope that children will make a better world. So he makes movies that families and the children can enjoy.
"And it won't change until he makes the movies he really wants to make: bloody works; lots of bloodshed." Oshii knows blood. When Quentin Tarantino needed a Japanese animator to create a 10-minute anime interlude for "Kill Bill Vol. 1," he turned to Oshii, who produced a gore-fest of butchered bodies.
"I think I am a model citizen in real life, but in my brain, that's different," Oshii says with a big smile. "Everybody has a fantasy of doing something bad. Sometimes I want to launch missiles into every building in Tokyo, so I create a movie like that. I am making films about what I am thinking about: missiles hitting buildings.
"But Miyazaki is hiding. He has a passion to destroy Japan, but he's not making what he really wants to make."
Oshii is the godfather of a futuristic anime style called cyberpunk, and the synapses of anime fans are still quivering from his "Ghost in the Shell 2: Innocence," released last year to great fanfare in Japan and a more cautious critical endorsement in the U.S.
The film resumes the plot of his 1995 cult hit "Ghost in the Shell," praised by the Wachowski brothers as their inspiration for "The Matrix." The sequel trails Batou, a Descartes-spouting lug of an anti-terrorist cop as he wends through the morally weary world of 2032. He is trying to find out why gynoids, robots custom-built in female form for sexual company, have gone on a murderous rampage. But Batou is a human spirit living in a mechanized body. And he lives in a time when the bad guys can hack into your brain and download phony ideas and memories just to mess with you.
Along the way, Oshii indulges in his artistic fetish for sex and violence spiced with philosophical riffs on the dire state of mankind. It is a creepy vision: a bleak world where distinctions between robots and humans have been all but erased — and humans are not much worse off for it. "Humans are hopeless," Oshii says. "We have to admit it."
Oshii is the anti-Miyazaki. The directors make movies with as much in common thematically as "The Wizard of Oz" and "Blade Runner." And that may explain Miyazaki's better acceptance on the U.S. side of the Pacific, where he has forged an alliance with Disney (naturally), while Oshii's films have enjoyed critical praise but smaller audiences.
"Miyazaki always says animation is for children, so it should have a happy ending," says Suzuki, the director's creative partner, who handles almost all of Miyazaki's media interviews. "Other Japanese creators, especially film directors, manga and authors, are all writing about the apocalypse.
"Miyazaki stands out because he makes films that are more amicable, films about love."
Yes, if you want to take the kids to the pictures you're going to pick "Howl's Moving Castle" over "Innocence." Adapted from a children's book by British fantasy author Diana Wynne Jones, the "Howl's" tale of teenage Sophie and the Pan-like wizard of her affections has elements well suited to Miyazaki.
A lonely teenage girl with a dead father and a dead-end life. A sorceress who turns her into a bent old woman. And the charming but decadent Howl, living in a clanging bucket of a moving castle that is propelled by a fire demon.
Unlike Hollywood animation, in which computers have conquered all, Miyazaki's work still relies on his animator's pencil to give the film its look. The result is a gorgeous — if sometimes confusing — dance of imagination.
In Japan, the release of "Howl's Moving Castle" has been a cinematic event. The film was the country's top-grossing film in 2004, though it was not released until Nov. 20, a juggernaut that few critics are prepared to throw stones at as it passes.
"People don't criticize Miyazaki openly," says Yoshio Shirai, the former editor in chief of the leading Japanese film magazine Kinema-Junpo. "They practice self-censorship because they are afraid of losing their position." Shirai argues that Japanese critics fear being cut off by Miyazaki's studio, and thus fail to point out such flaws as hard-to-follow plots that befuddle children.
Indeed "Howl's" story line is not always coherent, nor relentlessly upbeat. There is a contorted Good-versus-Evil struggle for the wizard's soul, and a state of war is the bass line in the background that occasionally bursts onto the screen in full crescendo. Miyazaki draws frightening airships that blast and scorch his beloved landscapes.
But it all turns out in the end.
The resolution comes with a rare (for Miyazaki) screen kiss that frees Sophie and Howl to soar in each other's arms against the wind.
Continued next post