> You sure you're not joking?! I would love to see this. Imagine ... art you have to program.
Actually, no, it's cheating of a sort.
I start with a pencil sketch or contact sheet, and scan that into Photoshop on my desktop Mac. I do editing and refitting, and then import the image into a contact sheet in Flash MX, where I do line cleanup and convert it into a vector form. That gets converted *back* into a bitmap into Photoshop for final backgrounds and retouching.
The next part is the tricky business. I wrote a custom converter that takes any image QuickTime (Mac media system) can understand, and then goes through it and converts it to a 16-colour palette keeping in mind the restrictions of the way Commodore 64s do screen management. I dump it to a floppy and copy that to the Commodore, et voila.
The programming comes in doing the animation, not the art, since this is quasi-anime (within the limits of what I'm working with). I have some scroller and loading routines, not to mention music. Must have music.
Gosh, this is amazingly geeky, so I'll let a finished result do the rest. (oldphil, I have a better look for the guy character since he still looked too much like Saotome Ranma even on draft #3, but I haven't finished the conversion yet.) Gypsy, are you sorry you asked?
Please note that because of the way the screen scroll/animation system works, only the top 2/3rds actually gets used in any one frame sequence. (It can be used in an additional sequence, but that takes a performance penalty. Don't ask.)
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