Postby the_wolfs_howl » Mon May 21, 2007 5:12 am
1. Many things can be inspiration for a story. I have the most luck with a good movie, video game, book, or picture. I currently have two story ideas that came from a certain artist's pictures. Like...ALL the pictures, even if they had nothing to do with one another. I didn't know what they were of anyway, so I decided just for fun to try and make a story out of them. I'd look at a portrait of an old man in a military uniform and think, "Oh, he looks like this other guy in this other picture! Maybe that's his son."
Something I used to do when I first started getting interested in writing was take a bunch of things I liked in a bunch of different stories (a magical ring, an heir to a throne, a boy with long black hair), mash them together, and add a couple ideas of my own (someone who's scared of EVERYTHING, a party of four main characters), and then I'd have a story (a boy with long black hair who's scared of EVERYTHING, finds a magical ring, and is the heir to the throne). When I first started writing, it was excruciatingly obvious what I was copying, but I've been working on this story I've been describing for four years now and I'd venture to say that you wouldn't be able to recognize where things came from now.
I've found it helpful to think rather analytically about stories. When you watch a new movie or read a new book, think about what exactly you liked in it. Was there a character that you connected with? Did something happen that you thought could be a good premise for a story, but wasn't the focus? Maybe somebody said something that made you think.
2. Some of my ideas have stayed just that: ideas. I haven't fleshed them out beyond "a marriage between two people who hate each other". And maybe I never will. But I'll agree with the others who've said you should write down your ideas as soon as you've got them, or as soon as possible. For one of my stories, I was looking at a manga picture and I suddenly got hit with an idea for a group of magic-using people. So I sat down and wrote a rather poorly-written beginning of the story, explaining how the magic worked. Another time, I got inspired after reading "Theseus and the Minotaur" and sat down and wrote the beginning of "The Labyrinth of Aegean," which I've posted up here.
For one of my stories, I had only a vague idea of the beginning, end, and middle, so one day when I had an hour or two, I just lay down on my bed and thought it all through. I came up with some cool scenes and plotted out the whole journey, just by starting with what I knew and seeing where the characters would go. Usually if you have some kind of premise (for this story, it was that the main character was the heir to the throne. Thus, he had to go claim his birthright), the plot comes quite naturally.
And a helpful way I've found to work on style, or getting the feel for how a story should flow, is doing a novelisation (taking a movie, video game, etc. and writing the story as a novel). That way, you don't have to worry about coming up with ideas of your own, because the story's already there. You just have to concentrate on how to describe what's happening and to make it cohesive so the readers will understand the importance of the story.
If you feel like there's a humongous chunk of your story that is nothing but your characters trudging over cornfields to get to the important city beyond them, make something interesting happen along the way. Like, the cornfield gets caught on fire and they have to help the farmer put it out. For big long stretches like that, where nothing too exciting is happening to them, you could focus on thoughts or character development, or your characters getting to know one another better.
If you've hit a writer's block and have been there for quite a while, and feel that the story will never get done, it's probably a good idea to just WRITE IT. Madeleine L'Engle said, "The inspiration comes while you write," and I've found that to be true time and time again. Most of the time, my writer's blocks are self-induced. Another good idea if you're stuck is to interview your characters. If you know the characters well enough, if you know how they'll respond, then just pretend they're sitting down in front of you, and ask them about certain things you're not sure about. See what they think. Doing that has cleared some things up for me.
3. In my opinion, the ending is THE most important part of the story, and for me it's usually one of the easiest things to come up with. (For me, it's the getting there that's the problem.) When you've got an idea of what the story is, it's usually obvious what you want the ending to be. It'll be that the goal is reached, or the characters failed, or it's a checkpoint, a minor victory that's going to lead towards the final goal in a sequel. You have to be sure to make the ending worth the reader's while, because they've gone through the whole of your story to reach that point, after all. If it's not satisfactory, the whole story will sink with it. It's good not to have too long of a falling action, but make sure you wrap everything up before you write The End.
And it's probably a good idea to look at other stories, and see how they make their endings. I've found that the best beginnings and endings are a catchy or interesting sentence. Such as, "It's a funny thing about mothers and fathers. Even when their child is the most disgusting little blister you could ever imagine, they still think that he or she is wonderful." Or, "Mr. and Mrs. Dursley, of Number Four, Privet Drive, were pleased to say that they were perfectly normal, thank you very much." (incidentally, my favorite beginning to any book.) Endings are the same way, such as (not exact quote), "Rand looked around at the warriors kneeling around him, and he made his choice." Or, "A sailor...chooses the wind that takes the ship from safe port...but winds have a mind of their own."
Anyway, I've rambled enough. Those are my thoughts on story-making.
You can find out things about the past that you never knew. And from what you've learned, you may see some things differently in the present. You're the one that changes. Not the past.
- Ellone, Final Fantasy VIII
"There's a difference between maliciously offending somebody - on purpose - and somebody being offended by...truth. If you're offended by the
truth, that's your problem. I have no obligation to not offend you if I'm speaking the truth. The truth is
supposed to offend you; that's how you know you don't got it."
- Brad Stine