Bel Canto de Myth
PostPosted: Tue Oct 28, 2003 11:03 am
Bel Canto de Myth
Intro
This could be considered a light version of a Flash project I'm working on. It's basically an elaborate "choose your own adventure" story. I need to test my outline and choice webbing, so what better way than releasing a sort of beta version on CAA? It won't include Flash elements, obviously, but I should have some images up soon.
This will (hopefully) appeal to those that like rpgs that are character driven. Don't expect anything mind shatteringly original, because this is, again, only in the testing stages. It's your basic party going on a quest story, but depending on the choices that are made, you'll be able to dig further into each character's personalities. They all have events and secrets that can only be unlocked by a specific choice sequence.
In the big version, there's a main character choice, and the story will be told specifically through that character. I haven't even begun to work on this part yet, because doing a narrator point of view is hard enough. So, as you may have just deduced, the story will steered more by the changing of plot rather than a single character's decisions.
I'll warn you, there may be some mistakes and hitches in the story flow. I'll also get a map up as soon as possible. It's still in the sketching stages and has notes written all over it. Anyway, there will be a corresponding post that I'll keep posting polls and such on. That is also where the discussions (if any) probably should be held in order to keep the story flow going.
Comments are most welcome. I don't claim to be the best writer on earth, but also keep in mind that I'm trying to keep the story segments short and sweet, yet at the same time interesting. So, I'm not shooting for an awesome literary achievement. The characters are pretty stereotypical for the rpg genre, but I did integrate some original stuff without making it totally confusing.
I'll try to update at least every other day. That will give everyone interested a chance to vote, and give me a chance to follow my story grid and make the needed adjustments. Also, I'll be posting the character art very shortly.
***EDIT***
Here's the link to the currently available character art.
*********
Setting
The story takes place in a fantasy like setting. Magic does exist, but it's not very common, and there are few left that can wield it. There are the typical fantasy races, such as elves, halfings, dwarves, sprites, fairies, orcs, giants and such.
Characters
Ezekiel
Race: Human
Gender: Male
Age: 20
Height: 5'11"
Occupation: Shepherd
Background Story: Ezekiel lived in a small simple town, Trao, all of his life. His father had died a few years previously, so he took care of his mother and younger sister. One day, when he was out watching his family's flock of sheep, warlords attacked and destroyed his village. Seeing the smoke in the distance, Ezekiel raced home, only to find his mother and sister slaughtered and his home burned to the ground. An overwhelming hatred overcame him, and he craved the blood of the men that destroyed Trao. Turning his back on the ruin behind him, Ezekiel set out in search of these men.
Art: When Ezekiel is in danger, his inner rage will overtake him to make him stronger, faster, and reckless.
Weapon: A fire-hardened staff with brick attached to one end.
Tryce
Race: Half-elf
Gender: Male
Age:25
Height:6'5"
Occupation: Independent Mercenary
Background Story: Tryce came from a long line of fearless men that were part of the Roudukin mercenary tribe. However, when his father fell in love with an elf and had a child through her, his family was cut off from the Roudukin tribe forever. Since fighting for money was in his blood, Tryce would have chosen no other profession. However, he has a very strong set of personal morals as to who he works for and what kind of jobs he takes. However, for all his bold and daring ways, he is quick to despair in tough situations and becomes very cynical. The only thing Tryce likes more than money is women.
Art: Specializing in close combat, Tryce will gracefully dominate a fight with lightning-quick combination attacks. His mixed heritage gives him the deadly blend of both speed and strength.
Weapon: Knives and blades of many sorts that are disclosed all over his body.
Roux
Race: Elf
Gender: Female
Age: unknown
Height:6'1"
Occupation: Scout
Background Story: Roux (pronounced "Ru") is a carefree traveler. She wanders the land for the simple purpose of seeing all that there is to be seen. While she claims that she can't abide humans, she seems very interested in their affairs and will intervene whenever she sees fit. Despite her condescending haughtiness, Roux's fascination with humans seems to go deeper than mere curiosity.
Art: Although Roux prefers to be on the outskirts of a fight, her incredible swiftness makes her an impossible target.
Weapon: Like any traditional elf, Roux prefers her bow and quiver above any other form of weapon.
Sherwin
Race: Human
Gender: Male
Age: 26
Height 6'1"
Occupation: Cleric
Background Story: Well versed in the Book of Light, Sherwin travels the land with Blythe and spreads Elohim's light and wisdom. He's very insightful to other people's needs and will often overlook his own needs because of this. He lives only to serve and is a constant source of humility. However, sometimes this humility warps into uncertainty, giving Sherwin a varying sense of confidence. While Blythe is there to reassure and encourage him, sometimes the only thing that will put his mind to rest is safety seeing a conflict come to a close.
Art: Sherwin's insight and wisdom allows him to see clearly people's true hearts and intentions. His advice and guidance is never to be taken lightly, nor is his knowledge of the ways of Elohim.
Weapon: Although he is peaceful by nature and occupation, all clerics are taught a mixed form of martial arts in order to protect themselves and their chanter. Also, the large Book of Light goes anywhere that Sherwin does.
Blythe
Race: Human
Gender: Female
Age: 22
Height: 5'9"
Occupation: Chanter
Background Story: Blythe is the chanter that travels with Sherwin. Her voice is unmatched in beauty, especially when she is singing just for Elohim. She loves nature and all growing things. When she was training to be a chanter, it was said that her pure voice made her lyrewand* grow faster than ever heard of. Many clerics hoped to have her as their chanter, but the elders finally chose her for Sherwin. While she excelled in Seminary*, and her achievements were well known, her past prior to becoming a chanter is a mystery.
Art: Blythe's specialty is healing with her songs. Her voice may also be used to give others courage and to dispel fears.
Weapon: As a Chanter of Elohim, Blythe possesses no fighting skills. However, she does need her lyrewand to sing with.
Shine
Race: Human
Gender: Female
Age: 17
Height: 5'
Occupation: Maid
Background Story: For as long as Shine can remember, she's lived inside the impenetrable walls of her Lady's castle. Her favorite pastime was to sit on the parfaits and dream about what adventures the lands in the distance held. One day, she was one of the servants chosen to accompany the Lady to a distant country. While travelling through a thick wilderness, a band of thieves attacked the caravan. In the confusion and fray, Shine was separated and left behind. Although the thought of learning how to take care of herself in a strange new world is daunting and scary, Shine's adventurous spirit is up to the task.
Art: None, but she could clean a room faster than any of the other maids in the castle.
*Of Clerics and Chanters
Clerics are sort of like travelling priests. They go from town to town to aid the poor, and they’ll always help travelers on their way. A cleric is rarely seen without a chanter. Chanters are a sort of spiritual bard. Their songs and ballads add new life to truths of Elohim that the cleric tries to show. The occupation of being either chanter or cleric is not limited or defined by a gender role.
A lyrewand is a living staff that the chanters use for instrumental accompaniment. As they train to be a chanter, they plant, sing to, and grow their own. Many chanters will train a small flower vines or ivy to grow around their lyrewand. Once they become a full-fledged chanter, their lyrewand is carefully pulled from the ground and the roots are capped off. Although the wand itself is still living, it can no longer grow.
***click HERE to go directly to the next story post***
Intro
This could be considered a light version of a Flash project I'm working on. It's basically an elaborate "choose your own adventure" story. I need to test my outline and choice webbing, so what better way than releasing a sort of beta version on CAA? It won't include Flash elements, obviously, but I should have some images up soon.
This will (hopefully) appeal to those that like rpgs that are character driven. Don't expect anything mind shatteringly original, because this is, again, only in the testing stages. It's your basic party going on a quest story, but depending on the choices that are made, you'll be able to dig further into each character's personalities. They all have events and secrets that can only be unlocked by a specific choice sequence.
In the big version, there's a main character choice, and the story will be told specifically through that character. I haven't even begun to work on this part yet, because doing a narrator point of view is hard enough. So, as you may have just deduced, the story will steered more by the changing of plot rather than a single character's decisions.
I'll warn you, there may be some mistakes and hitches in the story flow. I'll also get a map up as soon as possible. It's still in the sketching stages and has notes written all over it. Anyway, there will be a corresponding post that I'll keep posting polls and such on. That is also where the discussions (if any) probably should be held in order to keep the story flow going.
Comments are most welcome. I don't claim to be the best writer on earth, but also keep in mind that I'm trying to keep the story segments short and sweet, yet at the same time interesting. So, I'm not shooting for an awesome literary achievement. The characters are pretty stereotypical for the rpg genre, but I did integrate some original stuff without making it totally confusing.
I'll try to update at least every other day. That will give everyone interested a chance to vote, and give me a chance to follow my story grid and make the needed adjustments. Also, I'll be posting the character art very shortly.
***EDIT***
Here's the link to the currently available character art.
*********
Setting
The story takes place in a fantasy like setting. Magic does exist, but it's not very common, and there are few left that can wield it. There are the typical fantasy races, such as elves, halfings, dwarves, sprites, fairies, orcs, giants and such.
Characters
Ezekiel
Race: Human
Gender: Male
Age: 20
Height: 5'11"
Occupation: Shepherd
Background Story: Ezekiel lived in a small simple town, Trao, all of his life. His father had died a few years previously, so he took care of his mother and younger sister. One day, when he was out watching his family's flock of sheep, warlords attacked and destroyed his village. Seeing the smoke in the distance, Ezekiel raced home, only to find his mother and sister slaughtered and his home burned to the ground. An overwhelming hatred overcame him, and he craved the blood of the men that destroyed Trao. Turning his back on the ruin behind him, Ezekiel set out in search of these men.
Art: When Ezekiel is in danger, his inner rage will overtake him to make him stronger, faster, and reckless.
Weapon: A fire-hardened staff with brick attached to one end.
Tryce
Race: Half-elf
Gender: Male
Age:25
Height:6'5"
Occupation: Independent Mercenary
Background Story: Tryce came from a long line of fearless men that were part of the Roudukin mercenary tribe. However, when his father fell in love with an elf and had a child through her, his family was cut off from the Roudukin tribe forever. Since fighting for money was in his blood, Tryce would have chosen no other profession. However, he has a very strong set of personal morals as to who he works for and what kind of jobs he takes. However, for all his bold and daring ways, he is quick to despair in tough situations and becomes very cynical. The only thing Tryce likes more than money is women.
Art: Specializing in close combat, Tryce will gracefully dominate a fight with lightning-quick combination attacks. His mixed heritage gives him the deadly blend of both speed and strength.
Weapon: Knives and blades of many sorts that are disclosed all over his body.
Roux
Race: Elf
Gender: Female
Age: unknown
Height:6'1"
Occupation: Scout
Background Story: Roux (pronounced "Ru") is a carefree traveler. She wanders the land for the simple purpose of seeing all that there is to be seen. While she claims that she can't abide humans, she seems very interested in their affairs and will intervene whenever she sees fit. Despite her condescending haughtiness, Roux's fascination with humans seems to go deeper than mere curiosity.
Art: Although Roux prefers to be on the outskirts of a fight, her incredible swiftness makes her an impossible target.
Weapon: Like any traditional elf, Roux prefers her bow and quiver above any other form of weapon.
Sherwin
Race: Human
Gender: Male
Age: 26
Height 6'1"
Occupation: Cleric
Background Story: Well versed in the Book of Light, Sherwin travels the land with Blythe and spreads Elohim's light and wisdom. He's very insightful to other people's needs and will often overlook his own needs because of this. He lives only to serve and is a constant source of humility. However, sometimes this humility warps into uncertainty, giving Sherwin a varying sense of confidence. While Blythe is there to reassure and encourage him, sometimes the only thing that will put his mind to rest is safety seeing a conflict come to a close.
Art: Sherwin's insight and wisdom allows him to see clearly people's true hearts and intentions. His advice and guidance is never to be taken lightly, nor is his knowledge of the ways of Elohim.
Weapon: Although he is peaceful by nature and occupation, all clerics are taught a mixed form of martial arts in order to protect themselves and their chanter. Also, the large Book of Light goes anywhere that Sherwin does.
Blythe
Race: Human
Gender: Female
Age: 22
Height: 5'9"
Occupation: Chanter
Background Story: Blythe is the chanter that travels with Sherwin. Her voice is unmatched in beauty, especially when she is singing just for Elohim. She loves nature and all growing things. When she was training to be a chanter, it was said that her pure voice made her lyrewand* grow faster than ever heard of. Many clerics hoped to have her as their chanter, but the elders finally chose her for Sherwin. While she excelled in Seminary*, and her achievements were well known, her past prior to becoming a chanter is a mystery.
Art: Blythe's specialty is healing with her songs. Her voice may also be used to give others courage and to dispel fears.
Weapon: As a Chanter of Elohim, Blythe possesses no fighting skills. However, she does need her lyrewand to sing with.
Shine
Race: Human
Gender: Female
Age: 17
Height: 5'
Occupation: Maid
Background Story: For as long as Shine can remember, she's lived inside the impenetrable walls of her Lady's castle. Her favorite pastime was to sit on the parfaits and dream about what adventures the lands in the distance held. One day, she was one of the servants chosen to accompany the Lady to a distant country. While travelling through a thick wilderness, a band of thieves attacked the caravan. In the confusion and fray, Shine was separated and left behind. Although the thought of learning how to take care of herself in a strange new world is daunting and scary, Shine's adventurous spirit is up to the task.
Art: None, but she could clean a room faster than any of the other maids in the castle.
*Of Clerics and Chanters
Clerics are sort of like travelling priests. They go from town to town to aid the poor, and they’ll always help travelers on their way. A cleric is rarely seen without a chanter. Chanters are a sort of spiritual bard. Their songs and ballads add new life to truths of Elohim that the cleric tries to show. The occupation of being either chanter or cleric is not limited or defined by a gender role.
A lyrewand is a living staff that the chanters use for instrumental accompaniment. As they train to be a chanter, they plant, sing to, and grow their own. Many chanters will train a small flower vines or ivy to grow around their lyrewand. Once they become a full-fledged chanter, their lyrewand is carefully pulled from the ground and the roots are capped off. Although the wand itself is still living, it can no longer grow.
***click HERE to go directly to the next story post***