Postby mechana2015 » Tue Jun 08, 2010 1:27 pm
Are you making a gaming system? Or a specific game?
A system would just be determining how the universe works, such as how far a rock flies when you throw it. An actual game would involve the races classes and the weapons involved, especially since all of those are very setting based.
Take for example the Savage Worlds System. Throughout the system there are around 20 different games all with different settings, from wild west to steampunk to sci-fi superheros. All of the combat, stats and basic game mechanics (the roleplay system) are the same throughout. Within each game though, are different weapons, races, enemies, powers and technologies.
Usually if one makes a game one has to develop a system. If that is all you plan to make for this system to use (for example, a fantasy game) you don't have to work out the statistical differences in power between guns, bows and laser rifles. If you want to allow for a wider range of settings, then you have to accommodate for these sorts of differences.
So, what're ya buildin'