Jaden Mental (post: 1321910) wrote:I doubt they will change the combat system around too much, and that is what was the main problem with the first two games.
I have Massive doubts it will be much like the awesome KOTOR campagins. It is easy to make great trailers that market a product in a way that really does not represent the game. If they used the fighting engine that was in the awesomeness known as Jedi Academy, then I would have seen it as much more promising.
I will however say that LucasArts did not flop on their last MMORPG, so anything can happen I guess.
blkmage (post: 1321938) wrote:The story is about the only place that I'm pretty sure that they'll get down right. This is Bioware we're talking about and some would argue that their writing and world-building is about the only thing they can do right. I'm more worried about how they handle the launch and the technical issues, as their recent games have been pretty buggy. The fact that this is their first MMO is also pretty troubling, considering even a developer like Blizzard, who has experience with Battle.net, managed to get swamped.
Etoh*the*Greato wrote:Most MMOs are though.
blkmage (post: 1322107) wrote:Star Wars Galaxies was developed by Sony Online Entertainment, not Bioware. There's a huge difference. SOE developed stuff like EverQuest, PlanetSide, and Vanguard. It's not a great track record, but as you can see, they mainly do MMOs. Bioware did stuff like Baldur's Gate, Neverwinter Nights, and Mass Effect. Bioware is highly regarded for their fantastic single-player RPGs. So, this will be Bioware's first MMO. I think you've confused the publisher, LucasArts, with the developer.
The reason KotOR's combat was a bit unwieldy was because it's based on a turn-based D&D style system, which, up until Mass Effect, was Bioware's system of choice for RPGs. It works alright for single-player RPGs or small groups like in NWN, but probably wouldn't be feasible for an MMO.
Jedi Academy's combat can't really be called a system, nor is it appropriate for an MMORPG. JA isn't an RPG, it's an FPS. The entire gameplay philosophy is different. Besides that, there's the fact that it's based on the Quake 3 engine and was developed by Raven Software.
Etoh*the*Greato (post: 1322517) wrote:The thing with Lucas Arts, though, is that as a publisher all they do is provide the funding and the facilities to slap it on a disk, along with advertising. Bioware is going to be doing all the work that determines what kind of game we're looking at. Now, as a publisher LA will of course make some demands of the game, but at the end of the day BW is going to be responsible for the design.
You had some pretty good praise for SWG, which will unfortunately put you in a minority. As the majority of players who have passed through the game found it anywhere from unpleasant to downright unplayable, Bioware is going to make sure that any decisions they make are going to likely be based on staying as far away from Galaxies' formula as possible. In all likelihood we're going to see something much more similar to the KOTOR games that it draws it's name from, but hopefully without a D20 combat system.
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