Postby Fish and Chips » Sun Nov 23, 2008 1:30 am
A friend of mine picked up a copy of the game a couple days early. A bunch of us have been providing running commentary for his playthrough.
The traditional Sonic levels ("Day") are a satisfying rush, though not all the locales live up to series standard. Windmill Isle and Dragon Road are sufficiently interesting, but Savannah Citadel and Cool Edge are basically bland, expressionless stages. But still, we have that sound and speed that is Sonic, so I can brush that aside. If you own a portable fan, plug it in and set it to high.
The game also includes some Tornado segments, which are always welcome in my book.
I dislike the Werehog scenes ("Night"). Yes, that what they're calling it these days. Sonic was never a straight platformer or a brawler, and this does both. It's not particularly badly put together, per se, just long and tiresome. You will learn to hate the background music that kicks in when you start fighting enemies, the bread and butter of your slog through the levels you were enjoying a minute ago at Mach 2.
Or will enjoy. In half an hour. Because sometimes you have to beat the Night levels first to unlock the Day levels. Yeah.
The rest of the time the music is solid and fun listening. Don't worry about that.
Chip makes me miss Omachao. Do you understand how sad that statement is? The plot itself is a bad joke. And that feeling in the back of your head, that you were cheated out of playing the opening movie? That doesn't go away.
At least we still have Eggman Land.