I am NOT proposing that CAA band together to create a game
PostPosted: Thu Nov 06, 2008 8:15 pm
Plenty of people have started threads proposing a game and pretty much all of them have come to nothing. This isn’t one of those threads – it’s a thread to make sure I don’t start one. I think that CAA could collaborate to produce something of interest, but I’m not about to declare a project unless there’s interest.
Let’s be clear about our scope: some of you may recall Antagonist which I created earlier. This theoretical project would be using the same engine, thus producing a turn-based roleplaying game with SNES-level graphics. You can learn more about the engine and its limitations here:
http://hamsterrepublic.com/ohrrpgce/index.php/Main_Page.html
Despite limitations, it works very well if you want to create a certain kind of game. Well enough that I don't think this proposal is wishful thinking. After Antagonist, I’m familiar with the internal workings and the scripting language that goes along with it.
The remaining difficulty of making a game is producing the graphics. Since there are hundreds of maptiles, walkabouts, and battle sprites necessary, that’s a fairly daunting task for an individual. But it occurs to me that there might be enough interested people on CAA for the work to be divided enough that no one has to do too much (and some of you actually like art). Because the work is piecemeal, even someone who makes one sprite and then quits can help.
Unfortunately, the limitations on the graphics are some of the most severe. So please, don’t go to any effort to create a masterpiece that the engine won’t be able to use. Think 20x20 pixel tiles. But more importantly, the images must be saved in 16 color format (aka 4 bit color depth). In case you’re curious about the specifics, look here.
The only bright side of this is that an MS Paint is fine too. I mean, I was able to create several grass tiles before recalling just how little my temperament is suited for art.
Other than graphics, most things are optional. If some of our composers want to write music, that would do a great deal to enhance the experience. But we shouldn’t even talk about story or level design until we know if we’re willing to put in enough effort to make this realistic. I’m not, hence this thread.
I was fairly hesitant in posting this, because I’m cynical about group projects. If people aren’t interested, this thread can die and it won’t be a big deal.
Let’s be clear about our scope: some of you may recall Antagonist which I created earlier. This theoretical project would be using the same engine, thus producing a turn-based roleplaying game with SNES-level graphics. You can learn more about the engine and its limitations here:
http://hamsterrepublic.com/ohrrpgce/index.php/Main_Page.html
Despite limitations, it works very well if you want to create a certain kind of game. Well enough that I don't think this proposal is wishful thinking. After Antagonist, I’m familiar with the internal workings and the scripting language that goes along with it.
The remaining difficulty of making a game is producing the graphics. Since there are hundreds of maptiles, walkabouts, and battle sprites necessary, that’s a fairly daunting task for an individual. But it occurs to me that there might be enough interested people on CAA for the work to be divided enough that no one has to do too much (and some of you actually like art). Because the work is piecemeal, even someone who makes one sprite and then quits can help.
Unfortunately, the limitations on the graphics are some of the most severe. So please, don’t go to any effort to create a masterpiece that the engine won’t be able to use. Think 20x20 pixel tiles. But more importantly, the images must be saved in 16 color format (aka 4 bit color depth). In case you’re curious about the specifics, look here.
The only bright side of this is that an MS Paint is fine too. I mean, I was able to create several grass tiles before recalling just how little my temperament is suited for art.
Other than graphics, most things are optional. If some of our composers want to write music, that would do a great deal to enhance the experience. But we shouldn’t even talk about story or level design until we know if we’re willing to put in enough effort to make this realistic. I’m not, hence this thread.
I was fairly hesitant in posting this, because I’m cynical about group projects. If people aren’t interested, this thread can die and it won’t be a big deal.