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Rockman 9

PostPosted: Wed Jun 25, 2008 5:07 am
by CAAOutkast
According to this site: http://protodudesrockmancorner.blogspot.com/ Rockman 9 might be a reality. This info was leaked by Someone who claims to be a Capcom employee. I find this Info questionable,though I Hope that the Rumors are true,because I really want a Rockman 9. I'm a big fan of the original series.

PostPosted: Wed Jun 25, 2008 8:47 am
by Etoh*the*Greato
Oh, no, it's official. They confirmed it about two weeks past. ^-^

PostPosted: Wed Jun 25, 2008 10:13 am
by Nate
It's official, but that "screenshot" isn't. XD

PostPosted: Wed Jun 25, 2008 6:29 pm
by Solid Ronin
Megaman 9 ... cool!

Megaman Legends 3 ... BETTER!

PostPosted: Wed Jun 25, 2008 8:14 pm
by Yuen Fei Lung
You know, it's honestly been years since I followed Megaman... really not since Megaman X 2 back on the Super NES have I enjoyed a Megaman/Rockman game. That being said, I'm interested to see exactly how Capcom plans to bring Megaman into the current generation.

PostPosted: Wed Jun 25, 2008 11:55 pm
by Etoh*the*Greato
Solid Ronin (post: 1238995) wrote:Megaman 9 ... cool!

Megaman Legends 3 ... BETTER!


Heh. You know, Megaman was the birth of me as a gamer and has years of delicious crusty nostalgia grown around it, but I think I actually agree with you.

PostPosted: Thu Jun 26, 2008 3:38 pm
by jon_jinn
SWEET! Old school Megaman is back! i've grown tired of these lame spin-offs! i want the real deal!!

PostPosted: Thu Jun 26, 2008 4:25 pm
by Etoh*the*Greato

PostPosted: Thu Jun 26, 2008 4:33 pm
by Nate
Yeah but nothing will top this game intro.

PostPosted: Thu Jun 26, 2008 5:09 pm
by Etoh*the*Greato

PostPosted: Thu Jun 26, 2008 6:43 pm
by CAAOutkast
I just found out about the 8-bit thing here: http://gonintendo.com/?p=47632. How can capcom be so stupid. What's next? Rockman X9 in 16-bits? Though,I'm kinda glad it's gonna be for WiiWere,since I have a Wii.

PostPosted: Thu Jun 26, 2008 7:01 pm
by Nate
Christisright wrote:How can capcom be so stupid.

PROTIP: WiiWare games have a size limit. Making the graphics shiny and new would take up lots of memory making the game shorter. Having 8-bit graphics allows them to make the game longer.

PostPosted: Thu Jun 26, 2008 7:07 pm
by Etoh*the*Greato
Also there is a stronger fondness in the target fan-base for the old games than the new ones.

PostPosted: Wed Jul 02, 2008 2:42 am
by CAAOutkast
Etoh*the*Greato (post: 1239406) wrote:Also there is a stronger fondness in the target fan-base for the old games than the new ones.


Still,It would've been better if it was 16 or 32-bit.

PostPosted: Wed Jul 02, 2008 4:36 am
by Gabriel 9.0
Great news to hear. I haven't beaten the other Mega-man games yet. I'll keep a lookout for this one:D.

PostPosted: Wed Jul 02, 2008 8:22 am
by Etoh*the*Greato
Christisright (post: 1241032) wrote:Still,It would've been better if it was 16 or 32-bit.


Not necessarily true... The regular Megaman series was in 16 and then 32 and that didn't improve the quality of those games. :lol: "WE MUST STOP DOCTA WIWY!" 7 was ok. I liked it well enough, but man... 8... I think a lot of people will associate the best games with the 8 bit period. Not saying 8's faults were to be placed on the graphics, but there is probably an association there in some people's minds. Ask me, though, the PSP remakes were great. They could have easily gone that route if they weren't doing wiiware.

PostPosted: Wed Jul 02, 2008 7:58 pm
by Monkey J. Luffy
dude I think that going 8-bit is such a cool idea. I haven't seen many people go back to retro style before, and what better series to do it with then Megaman?

PostPosted: Wed Jul 02, 2008 10:45 pm
by jon_jinn
jon_jinn (post: 1239318) wrote:SWEET! Old school Megaman is back! i've grown tired of these lame spin-offs! i want the real deal!!


http://www.animenewsnetwork.com/the-x-button-a-bold-daring-dream/2008-07-02

hmmm...i was sorta hoping for something uhh...better, than simply a download-only file...

PostPosted: Thu Jul 03, 2008 1:36 am
by Nate
jon_jinn wrote:hmmm...i was sorta hoping for something uhh...better, than simply a download-only file...

The reason why this is being released as a WiiWare title is simple.

Simply put, despite the "graphics aren't everything!" crowd, all three companies have rules and standards about what kinds of games can be put on their systems. One of the rules is, if it isn't a compilation of older games, then you cannot use older style graphics. In other words, you couldn't make a brand new game and have Atari 2600 graphics and release it on a Wii disc. However, a collection of Activision's old 2600 games would be perfectly fine.

So with this in mind, the question is, why is Capcom so set on having these kinds of graphics? Why not make the graphics awesome and super and release it on the Wii or PS3? Well, Keiji Inafune, creator of Megaman, says:
the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations." He said pushing for the creation of a Mega Man in the style of the original "would be quickly criticized for things like being simplistic, outdated, or too expensive", thus making it "too difficult" to develop such games in the "current climate".

From the August 2008 issue of Nintendo Power.

PostPosted: Thu Jul 03, 2008 9:27 am
by ShiroiHikari
I dunno, it sounds like a pretty cool idea to me. It shows that Capcom cares at least somewhat about the fans. If I had me a Wii, I'd be all over this.

PostPosted: Wed Jul 09, 2008 7:28 am
by CAAOutkast
I still can't believe that after all of these years,we'll actually be getting a Female Robot Master!

PostPosted: Wed Jul 09, 2008 9:41 am
by Nate
So who wants to see a gameplay video? :O

http://www.youtube.com/watch?v=ro-9gX0nBUo

THE MUSIC. I knew Capcom would not disappoint on the music.

Also, pricing information. The game will cost 1,000 Wii points. That's a lot of points! But remember this isn't a rerelease of an older game, this is a brand new game.

ALSO WHAT'S THIS? DOWNLOADABLE CONTENT? :O This is the rumor going around!

PostPosted: Wed Jul 09, 2008 10:52 am
by CAAOutkast
Nate (post: 1243232) wrote:So who wants to see a gameplay video? :O

http://www.youtube.com/watch?v=ro-9gX0nBUo

THE MUSIC. I knew Capcom would not disappoint on the music.

Also, pricing information. The game will cost 1,000 Wii points. That's a lot of points! But remember this isn't a rerelease of an older game, this is a brand new game.

ALSO WHAT'S THIS? DOWNLOADABLE CONTENT? :O This is the rumor going around!


Looks fun. hopefully Capcom will take another chance like this with X9 and make it a 16 bit game for the Wiiware.

And yes 1,000 Wii points is alot,but hopefully it'll be well worth it.

PostPosted: Fri Jul 11, 2008 10:32 am
by Haruhiko
In case no one has mentioned it yet, a new trailer was released today. Its also been confirmed for PSN and XBLA.

I am so psyched for this. Its going to be amazing.

PostPosted: Fri Jul 11, 2008 4:27 pm
by Nate
The comments on that youtube video make me sad.

PostPosted: Fri Jul 11, 2008 7:37 pm
by IchiTone
This had me salivating from day one. The original creators of the Blue Bomber together again to make a classic, and HARD Mega Man sequel....with 8-bit NES graphics?!?!

*tears up*

I <3 Capcom....now, would you kindly release both of those new Bionic Commando games soon and make me one satisfied fanboy? Well, at least until Tatsunoko VS Capcom releases stateside? :grin: