animedude90 wrote:If I did find one of them I probably could play it on my PS3(My PS2 is broken.) but I wouldn't be able to save.
Why wouldn't you be able to save? Is your hard drive full already? o.O Did you only get the 20 GB one or something?
I'll admit though that creating a certain item was very hard to do based on it being for random chance
The Item Creation in 1 and 2 was based on random chance too. But, well, here's how it worked. Being that I've only played a small bit of 1, I'll mostly go on 2.
The first thing is every character has Talents. Talents range from stuff like Sense of Taste, Sense of Rhythm, Dexterity, and the like. Basically, if you have a certain talent, you can do a certain item creation better. For example, a character with Sense of Taste has a better chance of making something good with Cooking than one who doesn't. A character with Dexterity has a better chance at making something with Metalworking. Dexterity also helps with the Pickpocket ability, which isn't an Item Creation skill, but something else entirely...SO2 had abilities used outside of battle, like that and Scout (which either reduced or increased random encounters) and Familiar (which called a bird to you ANYWHERE as long as you had Pet Food. This meant no longer would you be hours into a dungeon and unable to heal your party, you could buy recovery items at any time).
So then, you had your skills. Skills were what you needed to make Item Creation go. Most Item Creation abilities required multiple skills. For example, Cooking required Good Eye, Kitchen Knife, and Recipe. If you didn't have all three skills, you couldn't use cooking. Skills were purchased at various Skill Guilds in towns. Also, UNLIKE SO3, Item Creation was available as soon as you started the game, as long as you had the necessary skills and raw materials.
But skills weren't just for Item Creation, oh no. Skills also served a SECONDARY purpose, which was to increase your stats. For example, Kitchen Knife increased your STR by 20 X the level of it. So for fighters, learning Kitchen Knife was a must, since at level 10, their STR got a 200 point increase. Then there were also the combat exclusive skills, such as Feint, Flip, Strong Blow, etc.
Anyway. Item Creation was a lot simpler. It worked like this. Say you wanted to cook something. You just open the menu, choose Item Creation, and then choose Cooking. Then you choose what you want to cook with, be it Seafood, Grain, Fruits and Vegetables, whatever raw materials you had (these were bought at shops). Then, the game showed you whether you succeeded or failed. Also you had a chance at getting a ?FOOD item, which you would then have to reveal what it was with the Identify skill.
But anyway, it didn't have a stupid bar thing or whatever. I don't know what that was about. It didn't cost any money to do, aside from buying the raw materials. And it was easy to see if you succeeded or failed, the game told you right then and there what you made. And you didn't have to buy it from a shop later (what was that crap?), you had it right there in your inventory.
Plus, there were also other things that could help you make super awesome items. For example, there was an item called the All-Purpose Knife that by equipping it, would increase the chances you would make something good with cooking. There was a helmet called the Beret that would also increase your item creation skill, and there was even a song you could play with Orchestra that would help too!
Oh yeah, Orchestra was one of the Super Item Creation skills, that opened up if everyone had a particular skill, like if everyone had Cooking, the skill Master Chef would open up, allowing you to combine two types of food ingredients. Reverse Side allowed you to create items like Forged Bills, Forged Checks, Stock Certificates, etc., that you could sell for a load of cash at shops.
I could go on and on about how superior this Item Creation system is, but it's pretty obvious. XD
but please don't say the whole game was garbage.
I can't say the WHOLE game was garbage.
Good:
Combat was better than the other SO games.
Characters were likable.
Voice acting was infinitely better than the second game.
Music was...well okay.
Going to different planets/areas was way cooler than SO2's "You're stuck on this planet for this entire disc, and this planet for this entire disc."
Bad:
MP reaching 0 = character dying. STUPID.
Plot twist mid-game. UGH.
Making it way too difficult to find out what to do next (I once wandered around an area for an hour before I figured out I had to talk to some nondescript NPC to advance the storyline...that's inexcusable in this day and age).
Item Creation sucked horribly.
"MAY THE GRACE OF APRIS BE WITH YOU!" Worst character voice ever.