Tom Dincht wrote:The game has you doing the same thing over and over again. It's worth a rent, but nothing more.
Jon Jinn, shouldn't you be playing Grandia II by now?
Felix wrote:I would suggest you put your money toward a better Gamecube RPG like Tales or Baten Kaitos, if you haven't played those yet.
Mr. SmartyPants wrote:3. Multiplayer is lame too. In multiplayer, there is no moogle. So a CHARACTER has to carry the jar. Once you engage combat, a character must drop the jar, THEN fight. Then pick it back up. On and when you drop it you can't really go anywhere outside the protective circle.
4. You NEED GBAs and a GBA/Gamecube link to play multiplayer. It's REALLY dumb like that. Just let us the Gamecube controllers!
Mr. SmartyPants wrote:NO NO! Do NOT buy this piece of crap!
Many reasons
1. Repetitive gameplay. Every level you go through dungeons to grab a drop of this special liquid that prevents your clan from dying. Same thing over and over.
2. Single player SUCKS. Every dungeon has some poisonous mist, and you have this moogle traveling with you holding a jar of special liquid that shields you from it within a special circle. Problem is the moogle stops every few minutes to rest. It's really lame.
3. Multiplayer is lame too. In multiplayer, there is no moogle. So a CHARACTER has to carry the jar. Once you engage combat, a character must drop the jar, THEN fight. Then pick it back up. On and when you drop it you can't really go anywhere outside the protective circle.
4. You NEED GBAs and a GBA/Gamecube link to play multiplayer. It's REALLY dumb like that. Just let us the Gamecube controllers!
Agreed, get Tales of Symphonia!
1. Repetitive gameplay. Every level you go through dungeons to grab a drop of this special liquid that prevents your clan from dying. Same thing over and over.
2. Single player SUCKS. Every dungeon has some poisonous mist, and you have this moogle traveling with you holding a jar of special liquid that shields you from it within a special circle. Problem is the moogle stops every few minutes to rest. It's really lame.
3. Multiplayer is lame too. In multiplayer, there is no moogle. So a CHARACTER has to carry the jar. Once you engage combat, a character must drop the jar, THEN fight. Then pick it back up. On and when you drop it you can't really go anywhere outside the protective circle.
4. You NEED GBAs and a GBA/Gamecube link to play multiplayer. It's REALLY dumb like that. Just let us the Gamecube controllers!
Mr. SmartyPants wrote:Agreed, get Tales of Symphonia!
Myoti wrote:Interesting. You said the gameplay was repetitive, yet followed up with nothing really about the gameplay itself (which was actually pretty good).
Did you not understand the point of the game? The mist was there for a good reason (a GAMEPLAY-wise reason)
Mr. SmartyPants wrote:It was repetative because all you did was crawl through dungeons to kill a boss and get some liquid.
Wow... I don't know if anyone else has noticed, but you basically just described many RPGs (besides the getting of the liquid).
mastersquirrel wrote::lol:
Wow... I don't know if anyone else has noticed, but you basically just described many RPGs (besides the getting of the liquid).
Myoti wrote:Oh, indeed, I noticed that. And the funny thing is, he still said NOTHING about the the actual gameplay itself.
I am saying it's repetitive because the story is boring. A good story keeps an overall gameplay fresh; it gives you good incentive to continue.
TriezGamer wrote:His other statements imply that the GAME is repetitive, not the gameplay. Gameplay is specifically how the user interacts with the game.
Myoti wrote:Mario Bros. has no story, yet people will still play it.
Tom Dincht wrote:MSP, if you knew you were going to hate it, why did you play it?
Myoti wrote:Still, it's not nearly as bad as MSP keeps trying to make it out to be
Correct, however Mario brothers was here over two decades ago, and set the standard of gaming.
Crystal Chronicles is something that requires a much higher standard, as it was made more recently. Or that's how I see it.
Myoti wrote:In that case: Super Smash Bros. Melee has no story, and it's still a great game. =p
Seriously, though, if you're going to talk about game story, FF:CC does have one. Albeit short and mostly condensed to the end, it's actually pretty good (though I get the feeling from the posts here that most people haven't actually reached the end of the game, so I doubt they'd know what I'm talking about...).
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