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RPG cliches

PostPosted: Sun Nov 05, 2006 1:10 pm
by rocklobster
What are some RPG cliches you've noticed? Here are some of mine:
  • the hero's hometown is where all the bad stuff happens
  • All the best magic users are women
  • No matter how weird it'd be in real life, anything can be a weapon. Paintbrushes, keyblades, voodoo dolls, it doesn't matter.
  • There's always at least three of the following in your party:

  • the double agent
  • the hidden character
  • the cute character
  • the talking animal-like character
  • the cold, aloof character
  • the tough guy who's really a softie

PostPosted: Sun Nov 05, 2006 1:54 pm
by Myoti
Did you happen to get that from here?:
http://project-apollo.net/text/rpg.html
(There may have been some language, I don't recall... >.>)

PostPosted: Sun Nov 05, 2006 2:17 pm
by rocklobster
Yep

PostPosted: Sun Nov 05, 2006 3:36 pm
by jon_jinn
many RPGs have a plot that revolves around saving the world (or saving something).

PostPosted: Sun Nov 05, 2006 3:47 pm
by GrubbTheFragger
In alot of japanese RPG the final boss is god or godlike

PostPosted: Sun Nov 05, 2006 3:50 pm
by Tommy
Don't even get me started on:
Whenever you set sail in an RPG on a ship, you WILL fight a sea monster.

PostPosted: Sun Nov 05, 2006 3:50 pm
by Mi-Ru-Me
dont forget the : Oh! You thought that for the past 10 hours you were tring to defeat this guy or solve this quest actually its much more hard much more long and now you have to save the world. :

PostPosted: Sun Nov 05, 2006 4:16 pm
by Cognitive Gear
The contents of chests, no matter where they are or who they belong to, are up for grabs. Don't mind the homeowner standing next to it, he won't complain a bit!

(this mostly applies to JRPGs)

PostPosted: Sun Nov 05, 2006 4:34 pm
by jon_jinn
the magic attacks usually revolve around elements (fire, ice, water, thunder,...ect).

PostPosted: Sun Nov 05, 2006 4:45 pm
by Mi-Ru-Me
the main characters attributes are ussally fire, sometimes lighting but rarely

PostPosted: Sun Nov 05, 2006 7:42 pm
by Radical Dreamer
jon_jinn wrote:the magic attacks usually revolve around elements (fire, ice, water, thunder,...ect).


Mi-Ru-Me wrote:the main characters attributes are ussally fire, sometimes lighting but rarely


:O Attack of the post-snatchers!! XD

Anyways. Yeah, there's a site full of these things, I think it's the one Myoti posted. I do remember one, though--No matter how close the world is to coming to an end, you can waste all the time you want in an arcade somewhere (am I referring to Final Fantasy VII? You betcha.). XD

PostPosted: Sun Nov 05, 2006 8:00 pm
by Mi-Ru-Me
main character uses a sword and is either stupid or a jerk but in the end looks cool as heck.

PostPosted: Sun Nov 05, 2006 9:13 pm
by Azier the Swordsman
I've always thought it odd about how villages and/or towns tend to only have like, only 4-10 buildings in the whole place. RPG worlds must have very tiny populations.

PostPosted: Mon Nov 06, 2006 8:49 am
by Neko Niisan
No matter what it may be, when you acquire a weapon only one named character will be able to wield it.

PostPosted: Mon Nov 06, 2006 2:46 pm
by rocklobster
Neko Niisan wrote:No matter what it may be, when you acquire a weapon only one named character will be able to wield it.

Actually, I've seen some games where more than one character can use the same weapon: Chrono Cross and Final Fantasy 6 come to mind.

PostPosted: Mon Nov 06, 2006 3:28 pm
by Tommy
Mi-Ru-Me wrote:main character uses a sword and is either stupid or a jerk but in the end looks cool as heck.


Just like in Final Fantasy IX. :hits_self

PostPosted: Mon Nov 06, 2006 4:17 pm
by Photosoph
Also, no one seems to bother when you barge into their house.
Also, the world is run either by a royal family, a group of elders, or a dictator. No democracy here, folks.

PostPosted: Mon Nov 06, 2006 5:01 pm
by Myoti
Also, the world is run either by a royal family, a group of elders, or a dictator. No democracy here, folks.

Or a deity that apparently hates everyone. =o

PostPosted: Mon Nov 06, 2006 6:58 pm
by TheMelodyMaker
The main hero and the main villain are related somehow.

PostPosted: Tue Nov 07, 2006 6:47 am
by Mi-Ru-Me
all items are in treasure chests (arrr) and for some reason the rabid bunnys carry money and maybe potions

PostPosted: Tue Nov 07, 2006 8:33 am
by GrubbTheFragger
You don't need a key to open the treasure chest as long as you have a firm kick or you can just tap the top of it in the right place (KH)

PostPosted: Tue Nov 07, 2006 4:16 pm
by jon_jinn
the characters and stuff in many RPGs are anime-like.

PostPosted: Tue Nov 07, 2006 6:26 pm
by uc pseudonym
One that I'm pretty sure isn't on that list, though I'm not going to read it again to check:

- All vehicles on the world map have insanely high security. It is completely impossible to use them unless you own them. Everyone else just walks through them.

GrubtheFragger wrote:You don't need a key to open the treasure chest as long as you have a firm kick or you can just tap the top of it in the right place (KH)

However, in Kingdom Hearts there is actually a reason for that. The Keyblade is supposed to unlock anything, after all.

PostPosted: Tue Nov 07, 2006 6:40 pm
by rocklobster
uc pseudonym wrote:One that I'm pretty sure isn't on that list, though I'm not going to read it again to check:

- All vehicles on the world map have insanely high security. It is completely impossible to use them unless you own them. Everyone else just walks through them.

Well, what about the fact that both the dune buggy and the Tiny Bronco are gone by the time you get the Highwind in Final Fantasy 7?

PostPosted: Tue Nov 07, 2006 8:49 pm
by Rocketshipper
Here is another cool website for RPG cliches.

http://terror.snm-hgkz.ch/mirrors/thegia/sites/www.thegia.com/features/f990118.html

The GIA was the best video game site ever.

PostPosted: Tue Nov 07, 2006 9:46 pm
by LorentzForce
Currency is united across the universe, and is never in decimals.

PostPosted: Wed Nov 08, 2006 5:18 am
by Raiden no Kishi
That actually makes sense for JRPGS, since they would base their money system on their yen, which have no decimals.

.rai//

PostPosted: Wed Nov 08, 2006 3:45 pm
by TheMelodyMaker
This only applies to the Final Fantasy series (from #2 onwards): There must be at one fellow named Cid. :lol:

PostPosted: Wed Nov 08, 2006 4:09 pm
by Mr. SmartyPants
Raiden no Kishi wrote:That actually makes sense for JRPGS, since they would base their money system on their yen, which have no decimals.

.rai//

Yeah well World of Warcraft is similar. Same with diablo and stuff.

PostPosted: Wed Nov 08, 2006 4:12 pm
by Tenshi no Ai
TheMelodyMaker wrote:This only applies to the Final Fantasy series (from #2 onwards): There must be at one fellow named Cid. :lol:


Haven't played too too many FFs, but isn't the second rule "he always the captain of an airship"?