Linksquest wrote:Yea, I had seen that already. It looks interesting! Was the original FFIII In 3D like that?
Linksquest wrote:I wonder why they decided to change it to 3D? I also wonder if many avid FF fans will be angry at the change.
Mr. SmartyPants wrote:Bleh. They should keep it in it's original state.
Linksquest wrote:When a company takes time to "revamp" games with better graphics it makes me wonder why they aren't taking all that energy and putting it into making new games, instead of trying to perfect something that people already like.
Mr. SmartyPants wrote:Bleh. They should keep it in it's original state.
Shao Feng-Li wrote:I wish they'd put FF3 on the GBA...
kaemmerite wrote:
Now, since this was going to only be the second Final Fantasy game to reach shores, they decided to rename it Final Fantasy II for the American gamers. They didn't want to suddenly release Final Fantasy IV and have everyone wonder what happened to II and III (although that's what happened when they released VII).
Mr. SmartyPants wrote:Final Fantasy 3 (NES) was probably the best NES Final Fantasy ever. It was the first to incorporate the job-sysyem. And boy, did it have a lot of jobs.
Bobtheduck wrote:Boy, could we not be more opposed... I thought that the three weakest games in the FF series were 1, 3, and 5...
kaemmerite wrote:Now, as to your second question. Translations take a while to do. Final Fantasy II, for example, was going to be released on the NES in America, but the prototype cartridge wasn't produced until 1991. By that time, Final Fantasy IV had already been released, and Square decided to release the Super Nintendo game instead.
Mr. SmartyPants wrote:O.o wow. I thought 2 was the weakest. I mean... you level up your weapons??? Come ON... What's with THAT? It ruined a large portion of the game.
I loved 3. Lots of jobs made it fresh. Had the most jobs, like 27 (Besides Tactics. which had like 30)
In order for the much larger English translation to actually fit on the cartridge, they had to abbreviate much of the game, which if you can actually get screenshots of the actual translated game, the translation looks pretty horrendous. So they didn't release it. They obviously didn't try with III either, which was even longer than II.
Jobs in 3 (23, not 27) wrote:2.1 - Warrior Type
2.1.01 - Onion Knight
2.1.02 - Fighter
2.1.03 - Monk
2.1.04 - Hunter
2.1.05 - Knight
2.1.06 - Thief
2.1.07 - Dragoon
2.1.08 - Viking
2.1.09 - Karateka
2.1.10 - Mystic Knight
2.1.11 - Ninja
2.2 - Mage Type
2.1.01 - White Wizard
2.1.02 - Black Wizard
2.1.03 - Red Wizard
2.1.04 - Scholar
2.1.05 - Geomancer
2.1.06 - Conjurer
2.1.07 - Bard
2.1.08 - Shaman
2.1.09 - Warlock
2.1.10 - Summoner
2.1.11 - Sage
Bobtheduck wrote:that was probably part of why Seiken Densetsu 3 never got a stateside release... When translated into english, the cartridge size ended up being more than 32 megabits (4 megabytes), which was the top limit for Super Nintendo carts (one advantage the genesis apparently had over the SNES, as they could get 48 megabit cartridges...) The translated SD3 can ONLY exist as a ROM for that reason... A full size version can't be made on cartridge...
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